Reducing Cho's sustain or harassment.

godorochi676··3 votes·906 views

I've seen a lot of cho players lately and a lot of them never leave their lanes because they always stay at FULL hp and mana. Along with this they get double ganked and walk out with 2 kills and still full health. I mean that's ridiculous, for his dmg and sustain to be that high with no draw backs unless you count melee as one. But one or the other need to be nerfed for early game.

13 Comments

Matezoide5 votes

I guess having huge cast times, mana costs and zero mobility doesnt count as a weakness now.

Cho is shit early game, he needs the sustain to survive his lane. He cant even harass without pushing.

zane yalgir2 votes

id love to link games but theres to many to filter threw

Darius Teemo Garen MasterYi Rumble Renekton Tryndamere Aatrox

open first time boots as long as he doesn't land q hes super easy to lane aganst

legit all you do item 3009 item 3047 item 3020 item 3111 pending what you need that game and jsut keep side stepping focus on last hits and good engages youll win

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1804001283/211846831?tab=overview this is the only one i remember clearly

2 kills at 6:44 started item 1001 item 2003 x4 that 6:44 back got item 3020 item 1052 item 1052

i had 3 kills only two where the laning

godorochi6761 votes

[{quoted}](name=zane yalgir,realm=NA,application-id=3ErqAdtq,discussion-id=ggmF0cAE,comment-id=0001,timestamp=2015-05-22T08:36:51.560+0000)

id love to link games but theres to many to filter threw

Darius Teemo Garen MasterYi Rumble Renekton Tryndamere Aatrox

open first time boots as long as he doesn't land q hes super easy to lane aganst

legit all you do item 3009 item 3047 item 3020 item 3111 pending what you need that game and jsut keep side stepping focus on last hits and good engages youll win

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1804001283/211846831?tab=overview this is the only one i remember clearly

2 kills at 6:44 started item 1001 item 2003 x4 that 6:44 back got item 3020 item 1052 item 1052

i had 3 kills only two where the laning

You probably faced a bad cho, i watched a renekton, garen, teemo, rumble, and yi get destroyed because they couldn't bring his hp down without losing all of theirs. No matter how much they had the chance to harass his innate is too helpful and his harassment is hard to avoid.

DrNova1 votes

He probably faced a bad Cho every time he faced him? Just pointing out that the odds are not in your favor.

SgtCrispy1 votes

To be fair he's likely right, Cho does win against most of those champions, and in the match history he linked Cho has TP/Ignite and the enemy Kayle has clarity, Liandries and a warmorgs. And he himself is full AP teemo but randomly has a Runaan's Hurricane. And in a 53 minute game Cho has 142 CS. I'm assuming this is Bronze or low Silver.

That said Cho isn't really overpowered, he's not even really FOTM anymore.

MCBiggah991 votes

Honestly, the sustain is Cho's identity. If Riot really wants Cho to stay as a burst mage, they'll have to change his identity. Otherwise, they'll have to nerf his burst.

NoMonku1 votes

Cho is strong if you are playing the sustain game. You need to fight him out. If you are playing something with damage, Cho usually can't do much besides farm.

jDVL20eCYs1 votes

agree nerf his early sustain. change his q coldown so you are forced to max it first.

LordGeovanni1 votes

chos sustain is horrible and his mana costs are huge and his mobility is bad if you fight cho you need to sustain a fight and dodge his q dont fight him in minions so he cant kill them and heal and dont let him farm after your fights either other wise he will heal jsut make sure he gets more damage done to him than the 13 or so hp he heals per kill its definately less than 20 early game and less than 10 mana early game

3TWarrior1 votes

at level 18, I think it's 53 hp per death he deals and 13 mana, so not nearly as good as people think since he has to spend at least twice that to take out all the minions, but his E provides excelling backup farming and skirmish damage.

by late game, his melee attacks do as much in magic damage as a carry focusing attack speed crits. His Q does do a ton of damage at 100% ap ratio and his W does 65% E 30% R (I think it's also 30% or so but it can be up to 1000 true damage to a champion ) so, he does a ton of damage, but if focused, he goes down pretty quick just because he can't "use" that incredible damage of his. The carry is still your first priority and by the time chogath has attacked you, he still should have like 7 seconds on his cooldowns and will play it safe. If he has used his R, you can go in with little fear of retaliation other than to retreat...if he is out of mana...kill him...kill him good and profit from his likely kill streak

LordGeovanni1 votes

thats only on ap cho who is horriblily squishy compared to tank cho only way he ever gets you is if you are stupid enough to not anticipate he is gonna use q when he uses his q animation or meele

DrNova1 votes

I dont think cho's damage is even that spectacular. Unless you are already low before he starts his combo, or you just didnt do a good enough job keeping up in CS, he cant do a real ton of damage unless he's building fragile.

Granted you probably still wont kill him 1v1, but you keep up on CS and you are more useful come mid/late

Scarlet Firefly1 votes

While I understand that Cho is to be played as a tank with high sustain, I can't figure out why would he have such high burst for a tank. With just item 3027 his health goes close to 2200. And if his Q lands, it's almost a sure death for squishy champions. His abilities have a high scaling with AP and hurt too much (especially midlaners), while on the other hand, they can't retaliate due to his long AoE silence. How is this healthy?

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