Vayne is way too strong..

godorochi676··3 votes·2,415 views

Vayne

She's honestly the most OP Carry in the game, her damage stacks no matter how weak she can be, she's next to impossible to get away from, she's a hardcore 1v1 champ, he tumble gives way too much distance between her and her opponents too quickly. I mean why is she in this game to begin with? She's the only and i mean ONLY carry i've ever had problems against. And don't give me the whole "OH YOU JUST NEED TO DO THIS, THIS, AND THIS AND SHE'S COUNTERED LOLOLOL!" No she can't be countered, only way she can be beaten is by hoping she's played by a beginner or someone who's naturally bad. i remember every game i had a vayne with or against me and that team always won. It's literally the most infuriating issuee in LoL's Champions. She needs to be nerfed. But before people complain that i have no reason to say she does here's what i think.

Issue 1: Her tumble is too spammable, and with the combination of going invis during her ult, it makes her 99% unpredictable. Even with detection you're just dead before you even right click. Did i mention that if timed correctly, ults such as Ashe's will go right through while in the middle of tumble.

Issue 2: Her W packs way too much damage late game, if a vayne built 75% attack speed, even without crits she would widdle you down in seconds.

Issue 3: Her Innate passive makes most abilities that give good movement speed useless in a situation of escaping utterly pointless, especially if vayne already has a butt load herself. Most clean up crew champs like Rengar actually require certain distances to fully be able to catch their target. Vayne just has to keep following until she lands an E.

How to fix this 1: Increase the cooldowns for later ranks. A spammable dodge shouldn't be like this, it should have to require longer cooldowns, shorter distances, etc. You don't see graves with a 1-2 spammable dodge move. Graves requires his auto attacks to maximize the effectiveness of Quickdraw.

How to fix this 2: Simple. Nerf the True damage or get rid of it. Or have it keep the base True damage but do the % HD in physical.

How to fix this 3: Require Vayne to actively target the enemy instead of just walking towards them.

99% of you won't agree on this since you're either try hard Vayne players, or the average LoL forum knight. So i'll leave this here anyway because IDC about your rude opinions.

18 Comments

IcyPepper8 votes

And don't give me the whole "OH YOU JUST NEED TO DO THIS, THIS, AND THIS AND SHE'S COUNTERED LOLOLOL!" No she can't be countered, only way she can be beaten is by hoping she's played by a beginner or someone who's naturally bad.

If your reaction to someone trying to give you multiple tips on how to counter her is to say "No, she can't be countered!" then your problem with the champion is not the champion itself.

Look, I mean no offense, but if you blatantly disregard any advice on countering her (which if said advice exists, kinda... counters your claim) to say she can't be countered, you're not even trying.

You don't 1v1 Vayne late-game. The weakness of her W is that it can only be on one target, so getting two people in the fray will either force her to focus one or risk being bursted by two people. And if it's late-game, trading a member of your team is worth a Vayne dying. However, before she hits the part of the game where she actually has two autos a second, she can be bursted. Leave that to your assassin or mages (and yes, those exist. People still play them in this tank meta) or play a burst caster adc like Graves. Hell, get an aggressive support like Leona. Vayne has a shit early game, so abuse that. If you just let her safely farm... well, remember what happens with Nasus.

Mustachestalker3 votes

The point of Vayne is that you don't 1v1 her. That's a moronic move. The whole deal with her is that she can't do shit in lane until getting BOTRK and only really shines late game if she's allowed to farm up or you give her kills. Her close range means to even attack people in a team fight she had to be within a distance that you can attack back and with vision/chain-cc she's an easy kill.

ModWulf Helhammer2 votes

I believe an equally fed Quinn could pretty handily face her in a 1v1. Vayne is regarded as one of the best duelists in the game, but Quinn can duel duelists and shut out AA damages from her opponent in a single skill

Waffletimewarp2 votes

This just in, Hyper carry can carry, details at eleven.

You forgot to mention that she's made of paper and a priority target in any fight, meaning that you group up and keep her dead.

Darth Valer1 votes

Compared to other ADCs, the fact that she can't go further than her 550 range (and the lack of a strong early game) kinda justifies the strength of her kit. She looks overpowered if compared to melee champs' kits, imho.

Ed2Cute1 votes

K so why aren't Quinn, Sivir, Lucian, or Graves considered over powered?

ModWulf Helhammer1 votes

Sivir is amazing with the tank/cinderhulk meta right now. The EULCS finals were pretty much determined by which team had Sivir (except for maybe like 1 game) Graves has always been considered a strong pick, as he is the tankiest ADC there is. Lucian....I'm not to sure on that one, he's kinda mid ground (I'll give you this one). Quinn is actually quite powerful, but requires very proper management to play right. In fact, an equally fed Quinn could pretty handily 1v1 a Vayne due to Quinn's rapid burst and blind. Not sure why more people don't play her (but I like it! Less chance for someone else to take her!)

Ed2Cute1 votes

That's EULCS. I don't remember her being so popular in NALCS or LCK. Graves is meh because of his range. His redeeming quality is the burst... which we've actually seen is pretty fucking null since someone like Jinx can literally auto and do nothing else and survive AND KILL Graves. Lucian is just weak right now. Quinn is an ok duelist. However, her ult requires her to go in melee form which lowers her already stupid low range (500, I think). No ADC wants to go melee range. That is just death sentence and counter intuitive.

But the main point I was trying to make here is that an ADC's strength doesn't hinder on their proximity to their target. I only hear people say Vayne is this strong because she has to be since her range is low. But there are several equal or lesser ranged ADCs (the four I chose are lesser ranged) who are significantly weaker.

ModWulf Helhammer1 votes

Here were Sivir's (simplified) statistics for NA 2015 Spring split: Bans: 16 Picks: 36 Wins: 20 Losses: 16

And here are Graves's Bans: 0 Picks: 42 Wins: 24 Losses: 18

And since you brought her up, here are Jinx's Bans: 0 Picks: 12 Wins: 8 Losses: 4

Now tell me that Sivir wasn't popular in NA, or that Jinx's was better than Graves. In fact, that point is even easier to disprove. Seeing as neither Jinx or Graves were banned, and that Graves was picked over 3 times as much as Jinx shows how even when the option of Jinx (who you say is a lot stronger) was open, people still didn't pick her. Jinx doesn't even hit the list of pick count until nearly halfway down the list of ALL champions picked and banned. Here is the link if you wanted a source: 2015 NA LCS Spring Split.

Ed2Cute1 votes

I just said I don't remember her. But she was a great support ADC, I suppose. It's like picking Lulu and Janna for no other reason than to make sure Kog'maw stays alive. She's still a trash ADC, but her ult makes her team better.

Graves did ok. But that's not directly related to his auto range. His burst is good in a group fight and his passive is decent at mitigating some damage.

Lucian was picked in one more game and has a negative win/loss.

Quinn didn't even get an honorable mention.

Hell, Vayne only got 4 games and she ended with a 50% win rate. My point is that range has no correlation to power.

N3mO061 votes

Even a jinx can't win a 1v1

junglerboy161 votes

So you are complaining about the strength of a situationally viable hyper-carry's late game...

She is a class assassin, you shouldn't be able to 1v1 her late game. She is also specifically designed to deal huge damage to tanks, and be elusive as the game goes on. She also sacrifices any sort of strong presence in lane to have this late game scaling.

BluePolarizer1 votes

Vayne is amazing when fed. Problem is she needs to get fed.

Colgate Gator1 votes

Her own range is her main counter, she needs to get in the way of danger in order to attack, specially during teamfights, hint, wink, nudge.

Axests1 votes

while she's strong in tank meta your post shows that (in all honestly) you're just bad. You have little understanding of how the game works and are ignorant on champion balance.

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