A little help for Urgot
So Urgot is in a Okay-ish spot right now.
I thought of something simple like:
The passive DMG reduction when applied on the same target scales down from 70%/85%/100% DMG (lvl 1/6/11)
So his early-mid game is still more or less the same but he brings a bigger punch late
Purge: On-hit effects now do 50% DMG instead of 33%
If you stand in his Purge while he builts on-hit you deserve to be punished for it. This could encourage people to go something like BORK.
Disdain: Stun duration increased from 0.75 seconds to 1
You should get bigger reward for landing his E.
OPTIONAL CHANGES (these might just brake him I don't know)
Fear beyond death: New effect "Purge them all!" After executing an enemy with Fear beyond death Urgot fires off all of his shotgun knees and reloads them instantly also he gains 50% movementspeed wich decays over 2 seconds and 30% tenactiy for 5 seconds. His cooldowns get halfed.
So if his E was on a 10 second cooldown it gets reduced to 5 (doesn't apply to Fear beyond death or summoner spells)
Right now when you execute someone and the enemies are just retreating you can't go after them since you selfroot for a small amount of time. With this, like a Darius, you can chase fleeing enemies.
A POSSIBLE Q CHANGE (also might brake him)
Q: Urgot fires a projectile in a straight line in front of him, it stops upon hitting an enemy champion and sticks to them. After 1 second it explodes and creates an acid field wich slow enemies, reduces their armor and damage them.
If the projectile doesn't hit a champion it explodes at the end of the range and (like a mini graves ult) leaves an acid field in a cone in front of it.
This projectile damages minions and monsters if it pases trough them.
With this change the Q is easier to hit and is overall a better ability.