A little help for Urgot

nelogis··3 votes·502 views

So Urgot is in a Okay-ish spot right now.

I thought of something simple like:

The passive DMG reduction when applied on the same target scales down from 70%/85%/100% DMG (lvl 1/6/11)

So his early-mid game is still more or less the same but he brings a bigger punch late

Purge: On-hit effects now do 50% DMG instead of 33%

If you stand in his Purge while he builts on-hit you deserve to be punished for it. This could encourage people to go something like BORK.

Disdain: Stun duration increased from 0.75 seconds to 1

You should get bigger reward for landing his E.

OPTIONAL CHANGES (these might just brake him I don't know)

Fear beyond death: New effect "Purge them all!" After executing an enemy with Fear beyond death Urgot fires off all of his shotgun knees and reloads them instantly also he gains 50% movementspeed wich decays over 2 seconds and 30% tenactiy for 5 seconds. His cooldowns get halfed.

So if his E was on a 10 second cooldown it gets reduced to 5 (doesn't apply to Fear beyond death or summoner spells)

Right now when you execute someone and the enemies are just retreating you can't go after them since you selfroot for a small amount of time. With this, like a Darius, you can chase fleeing enemies.

A POSSIBLE Q CHANGE (also might brake him)

Q: Urgot fires a projectile in a straight line in front of him, it stops upon hitting an enemy champion and sticks to them. After 1 second it explodes and creates an acid field wich slow enemies, reduces their armor and damage them.

If the projectile doesn't hit a champion it explodes at the end of the range and (like a mini graves ult) leaves an acid field in a cone in front of it.

This projectile damages minions and monsters if it pases trough them.

With this change the Q is easier to hit and is overall a better ability.

7 Comments

Paroe2 votes

I mean... What if we made Urgot melee? His shotgun knees would still be ranged. We could buff his W too... I unno i feel like Urgot should have an extended melee range like 275 or something... Or just be considered melee in general so he can still use the items he synergizes with.

nelogis1 votes

I know since Steraks is now melee only he feels like the guy that just got kicked out of the group he belongs to.

I liked the idea where someone said the tag "melee only" would be changed to "max range of XY" so if you have less base range than the max range on the item you could buy it. Let's say Steraks is "max range of 375", now Urgot and Rakan could build it but long range people still couldn't.

His W seems fine other than the on-hit reduction in my opinion (Maybe buff the shield but I think that would overbuff him)

Xavanic1 votes

I feel urgot needs more motivation to even use his garbage ult...like say give him a cho'gathish passive on his ult, as rn, i find myself not actually using it....like at all, because all that happens is my target dashes the slow ass drill and then i hit someone like taric, or i get someone low enough and then kindred just ults on top of me

nelogis1 votes

To be honest his ult is fine as it is (active part I mean)

Being ulted by Urgot is a huge threat since you can't go beneath 25%HP otherwise you are dead. Now let's say Sejuani engages and you ult her, she has to disengage pretty fast since er HP pool is now effectively at 75% AND she is slowed for 4 seconds straight.

His ult is a HUGE thorn in the eye for tanks and even for squishies, ulting an ADC results in "if they even take a single DMG spell to the face (let's say a GP barrel) they are dead"

Yes it's not the easiest thing to land but if you do... oh boy the one being ulted is in a lot of trouble.

Xavanic1 votes

{quoted}

To be honest his ult is fine as it is (active part I mean)

Being ulted by Urgot is a huge threat since you can't go beneath 25%HP otherwise you are dead. Now let's say Sejuani engages and you ult her, she has to disengage pretty fast since er HP pool is now effectively at 75% AND she is slowed for 4 seconds straight.

His ult is a HUGE thorn in the eye for tanks and even for squishies, ulting an ADC results in "if they even take a single DMG spell to the face (let's say a GP barrel) they are dead"

Yes it's not the easiest thing to land but if you do... oh boy the one being ulted is in a lot of trouble.

You can simply stop his ult by using a death resistance spell though (and since we have so fucking many of those no a days) his ult def feels pretty fucking worthless

nelogis1 votes

I guess we just have agree to disagree here

Akalix1 votes

I like the idea on Q.

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