Build order (Elise)

Beerstein··2 votes·642 views

Okay had a pretty intense game, just curious what you guys think of the build order. I've been maxing her build almost every game so I took it a step further (check build order) I build runeglaive on her early because the clear speed is insane. I got Frozen heart because I didn't have money to finish Randuins and had some important fights coming. Later I replaced runeglaive chilling smite with cinderhulk skirmishers sabre (post full build), then I replaced FH with Randuins increasing my HP a TON when combined with cinderhulk. After that things were getting precarious and I replaced abyssal with GA.

Anyways final fight we got into a baron fight, I managed to last hit the baron from them, fight was down to 2v2, annivia full HP dead in egg form and I was fighting them. They got me with low HP left, annivia killed 1 and her burst was down, she was about to die, I got back up and killed the other then we walked into base and won. All in all fun, had I not made the late game item shifts it would have probably been a loss. I still feel like runeglaive is better than cinder though, you just pay for it late game unless you replace it.

Anyways in any case while I almost always put an Abyssal in I'm really disenchanted by how poorly Abyssal Scepter performs. I feel like it needs health or more magic resist in its final form even if it increases the cost.

Thoughts on the build order? See any massive issues? I think cinder/runeglaive is a personal choice thing and will keep up runeglaive as it's allowed me to clear fast enough to be #1 in gold every game I'm in and helps complete my builds but I've been feeling like I have this gap in the game where I'm weak whenever I buy abyssal, like it just doesn't do enough to be worth buying. I'm open to any non build order criticism as well, match MMR was around 1470.

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1907883931/35406890?tab=builds

Build: item 3708 item 3020 item 3151 item 3116 item 3001 item 3110 Replaced: item 3708 (runeglaive) with item 3717 (cinder) Replaced: item 3110 with item 3143 Replaced: item 3001 with item 3026

9 Comments

Kãtãrinã1 votes

My Elise build is item 3724 item 3020 item 3151 item 3116 item 3135 item 3001 This is a damage build and does a lot of damage currently. I'm guessing you do the tanky style of her while i go full assassin.

Beerstein1 votes

I used to build Rangars before the buffs and runeglaive was added to help clear. Can I ask why abyssal on top of Void staff that late game? It seems like with void+the other flat pen you really wouldn't get much out of abyssal as a last item.

Dr Poro1 votes

You should go item 3136 ->item 3116 ->item 3151

I would only replace FH with Randuin's if someone else in your team has FH or if they don't have much AA reliant champs. (For example Ezreal or Corki as ADC.)

Beerstein1 votes

[{quoted}](name=Dr Poro,realm=EUW,application-id=3ErqAdtq,discussion-id=gWsWnbOx,comment-id=0002,timestamp=2015-08-03T21:08:29.915+0000)

You should go item 3136 ->item 3116 ->item 3151

I would only replace FH with Randuin's if someone else in your team has FH or if they don't have much AA reliant champs. (For example Ezreal or Corki as ADC.)

Nice thanks, I'll try that and keep in mind on the FH/Randuins, I've always struggled to figure out when I should build FH over Randuins just because I'm such a huge fan of the HP. In this case their only heavy AA champion was Aatrox, Rengar just wasn't having enough of an impact on the game.

67chrome1 votes

Thoughts on the build order? See any massive issues?

I'd probably stay away from defensive items like item 3110 on Elise that only boost 1 type of defense. As a tanky DPS champion split between offense and defense, you generally want to focus on defensive items that are unreliant on other defensive items to provide a solid chunk of defense. item 3143 item 3065 item 3068 , items that provide HP and a resistance rather than just full-potato in something that's really only going to excel in a committed tank build.

Also - item 3001 isn't something you should really go for 100% of the time. Partially for similar reasons to Frozen heart in that it's MR isn't boosting your tankyness by a whole lot without anything else backing it up, but more importantly how it's magic penetration interacts with item 3135 . Which is that Abyssal Scepter always applies it's flat penetration debuff before Void Staff can apply it's %penetration, forcing those 2 items to have lacking synergy with one-another.

If you apply % first: 50% + 50 vs. 100 MR will mean 100*.5=50, 50-50 =0. Apply falt first: 50 +50%? 100-50=50, 50*.5 = 25.

Anyways - Elise's damage mostly comes from bases and her % HP or 40 on-hit plus 40*5=200 spiderlings will do a pretty substantial amount of damage if you prioritize penetrations over raw AP. Raw AP is somewhat similar to critical strikes in that it's much better in a glass-cannon build than it is piecemeal with defense. Outside of item 3027 ridiculous tank stats at any rate - which I don't think Elise can really take advantage of as a jungler.

Concerning boots- if you're swapping out items late-game, you might as well exchange boots for something with %MS like item 3100 oritem 3285 . While both are a little cost-inefficient for what Elise generally needs, they're substantially more slot-efficient than boots once gold stops being a barrier.


Finally - average game only lasts ~33 minutes. Once you get past that point late-game champions like Nasus MasterYi Poppy Vayne Karthus start becoming oppressively strong so the game will end eventually.

Elise leans more towards early/mid game power. Most tanky DPS champions and most junglers capable of respectable global pressure fall into that.

It's in your best interest to try closing out a game once you get ~3 major items on Elise rather than letting it drag out.

Celeste Benal1 votes

Your build looks good. I would generally go FH over Randuin because you already get a bunch of HP from Rylai's and Liandry's. Plus FH gives you a ton of mana and 20% CDR, which is awesome on Elise. And plz keep Chilling Smite with Runeglaive enchant. It gives Elise a very nice early/mid power spike, helps her clears, and keeps her mana up.

For an MR item, I like Spirit Visage for the 30% bonus healing and 10% CDR. But if I'm doing well, I'll take the Abysal Scepter because another 20 flat magic resist reduction on top of the 40 or so pen from Liandry's, boots, and runes is enough to be doing true damage to those stupid enough to not build any magic resist or use MR runes.

I only take Void Staff if they are stacking MR like mad.

Abyssphere1 votes

I don't really mind Abyssal, but it depends on what you actually want to bring to your team. If you're intending on actually tanking damage then it's not sufficient (then again, neither is Liandry's) but if you want to play a more assassin-y role then it should be fine. You only need enough defense to not die to stray burst and with the large amount of bonus HP in the AP bruiser build, the MR from Abyssal does a nice job, especially if you take MR per level glyphs (I like them more than flat on her). Then again in an AP bruiser build I prefer the sound of Zhonya's to Frozen Heart anyway given the active will do more to keep you alive than the 50 extra armour from Frozen Heart ever will, so there's less pressure on Abyssal's resistances to keep you alive in that build.

CatSith1 votes

My top lane Elise build (AP Bruiser)

  • 1 item 3047 or item 3020
  • 2 item 3116
  • 3 item 3027
  • item 3211 (to make into spirit visage later on)
  • 4 item 3165 or item 3115 depending on what team you re against.
  • 5 item 3157 or item 3285
  • 6 item 3065

She ll be tanky and will do a lot of damage :3

Hard4Hamsters1 votes

Your build is really solid, and your replacements look good come lategame. I feel like Runeglaive is definitely stronger for her early game burst, but Cinderhulk works well if you are going to be a tank come lategame.

I usually build very similarly on Elise. I either buy Runeglaive straight up as a first item, or I buy a Haunting Guise first item and build into Cinderhulk (this is the build I would use before her 5.14 buffs, when I would max q-->e-->w). Next I would either get an Abyssal or a Frozen Heart depending on the enemy team comp and who had the majority of the farm/kills on the enemy team. Frozen Heart is a really good item on Elise as it does give you the double damage from Liandry's with its aura and she likes some CDR come lategame. Boots are up to the player and the team you are up against (high CC = mercs). Depending on the situation, you can opt to go for more damage in your build or go more defensive. Always take into consideration the runes you are running too, as sometimes I run CDR/lvl and in these situations, I would either build Cinderhulk or not buy Frozen Heart if going Runeglaive (opting for Randuins as an armor option). Rylai's is a good offensive option in conjunction with Liandry's as they work really well together and it adds a little extra CC to your kit. If you get Cinderhulk, this item combo is even better due to the amount of health you will have.

As far as resistances go, I feel like you don't really need to prioritize armor on Elise early unless the AD's are fed, or you are facing a mostly AD team (magic damage coming mostly from tanks/supports). Due to AD damage usually being over a longer period of time, you can sustain through this damage a lot better as Elise with her on hit healing. You should be looking to survive burst damage as Elise though as she is really squishy and can be bursted down rather easily. Building a lot of health and prioritizing MR should help you here. For this reason, I'm a fan of the major MR/Health items on Elise such as Spirit Visage (mostly for CDR needs), Banshee's (great for most situations), and Aegis (if your team needs one).

The one criticism I might have with your build is that Abyssal may have been built a little late though that is not guaranteed as I don't know how soon you got the item. Abyssal is best when bought very early before enemies have considerable MR, but it is still a good buy to amplify your damage while also reducing magic damage. Given 3 of their heaviest damage dealers were AD (though Ekko did the most damage on the enemy team), armor may have been more of a priority, Randuin's probably being the best option for mixed damage (considering they had Ezreal). Diana also built Abyssal and the auras don't stack, so keep that in mind as well. You were in a tricky situation as your full team was magic damage, and you were the most fed on your team. Elise isn't really the best at being the main carry on a team because she doesn't scale so well into the lategame. I would say you did a good job for what you were given. Build wise, it's solid. I don't personally like finishing Liandry's right away, but I think that might just be an old habit as it does give considerably more AP now than it did before.

I have quite a few builds that work in different situations. I usually run AP quints, AS marks, HP/lvl seals, and either CDR/lvl or AP glyphs (if I plan on going Runeglaive, I will opt for CDR as I will be getting the AP soon and CDR is harder for her to get when going offensively). Elise is one of the only junglers that can go without armor runes while jungling so I opt for HP/lvl as it scales better with Cinderhulk than 9 armor. AP and AS runes are pretty standard for AP junglers. Note: I almost always go Stalker's unless the enemy team is full of tanks.

Item builds (Runeglaive): item 3708 item 3136 item 3020 item 3001 item 3116 (finish Liandry's) + armor item. {Optimal build}.

item 3708 item 3047 item 3136 item 3110 Finish Liandry's item 3143 + AP, Health, or additional armor item {Full AD enemy team}.

item 3708 item 3136 item 3111 item 3001 Finish Liandry's item 3143 item 3102 {great against high Magic damage or high CC}.

(Cinderhulk) --I honestly feel it gives you more options as you don't feel obligated to build more offensively; I always go Haunting Guise before finishing Cinderhulk, so keep that in mind after the first example:

item 3706 item 3136 finish Cinderhulk item 3020 item 3110 finish Liandry's item 3065 item 3143 {great tanking + good damage}.

item 3709 item 3151 item 3111 item 3001 item 3190 item 3143 {vs Magic damage optimization}.

item 3709 item 3151 item 3020 item 3001 item 3116 item 3110 {damage heavy + less tanking potential; survive the initial burst}.

Items that can be swapped in easily, but weren't in the examples: item 3060 item 3135 item 3157 item 2049 item 3158 item 3075 item 3068(runeglaive only).

Items I don't personally like: item 3089 item 3285 (unless swapping Sorc boots) item 3115 item 3091 item 3026

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