How to ACTUALLY Nerf Yasuo
Edit: nobody likes me or my opinions.
As an Ahri
main, I have always had trouble against Yasuo
. To engage on him, you need to get close to him to auto-attack so you can break his shield, so it's easy for him to attack you before you can do much, and then right as you get ready to go full burst on him, he uses Wind Wall. This blocks literally all of Ahri's
abilities, and you have a hard time even if you ult around him. If he kills you pre-6, he'll take the lane, and even the game, with ease. This and the fact that he has no mana costs really makes it nearly impossible to beat a good Yasuo
player as a skillshot-based champion. In my opinion, hard-countering many champions, no mana cost, a shield, an ability that blocks all projectiles, and an ultimate ability that does massive amounts of damage all are parts of the epitome of an unhealthy champion. Therefore, I have come up with some changes that hopefully won't affect Yasuo
mains too much, but also making him much more balanced. They won't changed the damage output, because let's face it, that won't happen, and he's supposed to be a high-damage champion. Not all of them need to be implemented, but at least one should be used. They are as follows:
- Yasuo
has a mana cost, and his passive shield is shown like the passive of the Statikk Shiv
. - His Wind Wall has a health bar of how much it can absorb, similar to Yorick's
wall. - One of his two passives are nerfed (i.e. crit chance is only 1.5 times the usual)
This will also prevent Yasuo
from being a tank that can also dish out massive amounts of damage. He's an assassin, so he should be built like one, and melee champions shouldn't be viable as an ADC. He shouldn't be built as a tank, and nor should he be viable in positions he's not meant to be in at all.
Thank you very much for reading my suggestion, and I hope you liked it. Feel free to leave any other ideas below. [slayer-jinx-wink]
Now, time to get ready for all of the troll, "Get Gud" comments.
with crit is
level damage for 200 gold cheaper and added effects.
existance...
Throw in the ult change and 50% of the targets armor they bought vanishes and you have more damage that isn't being blocked while twice is coming in.
And also the fact that lifesteal is also hightened with crit, as you heal back more the more damage you do, making crit ideal for lifesteal on top of crit.