An Improvement to Syndra
Ever since Worlds, there have always been those people that say, "oh, Syndra's broken" or "oh, Syndra's too OP." Personally, I disagree, but it's kinda important that Riot addresses champions that many people think aren't good (looking at you, Yasuo). Anyways, I think that I have an idea that would raise Syndra's skill cap so less people will complain about her. How about her first orb does less damage than it does now, but each consecutive sphere after that does consecutively increasing damage? In other words, what if each sphere makes the enemies hit more susceptible to damage from spheres that follow after it?