Her damage is a bit lackluster. If I 5piont Q a 100% health adc and take off 200 health and get a return autoattack for equal values, something is off.
I want to know how her damage would turn out if they change the modal 8% current/missing on her Q1 and 2 to 8% max on both. Many other champs have %-max health damage with higher values, Sejuani gets 12% max, Maokai 13% (no base dmg), and Gnar gets 14%.
Another Idea might be to leave her low damage, but remove the cap to monsters entirely. This would make her good at objective control and shift her role in the team with strong pressure in fights over objectives.