I know I'm going to get downvoted to hell about this, but...

dragon1xx·2/17/2017, 2:01:55 AM·1 votes·701 views

...Rengar rework was a failure.

Players who have seen the new one in action complain about how tanky he gets and how slippery he is.

Old mains hate how clunky and how different he is. He literally isn't the same champion now as he was before the rework. Totally different

He's also unbalancable.

And I think I know why. It's very hard to balance CC immunity on an assassin. It's also very hard to prevent % bonus AD from snowballing. Lastly, it's hard to balance heals that just give you back your health in giant chunks.

Riot, you really need to re-rework Rengar unless you want a tanky CC immune massive healing monster on your hands. Gut him until you can, I don't care. Just rework him again.

Or you could revert him. It's not like he killed people a lot faster, if at all, in his previous iteration.

2 cents on one of my highest mastery champs.

1 Comments

Brutalitops012/17/2017, 2:35:19 AM1 votes

I feel like the % bonus on his passive should be changed to a flat bonus. As for cc immunity, I really don't think that it's that big a deal if they get rid of tank-gar. In theory, if he's being built full AD, he would melt after diving in with basically no time after nuking a squishy to do anything - and that's if he doesn't use the empowered ability on his Q to nuke the squishy. The new Rengar is better and easier to balance than the old Rengar, they just need to kill the tank build. Kinda like Ekko when tank Ekko was a big thing. They gutted that build, but AP was still in a decent spot, then they made AP better while ensuring tank Ekko stayed dead with the assassin update. And yes, I know that I don't have much Rengar play time logged and that I don't even own him, but when you've played the game for 6 1/2 years and have designed several champion concepts, you kinda learn stuff, at least the theory behind it.