Something i'd like to see for season 6
Heimerdinger needs a lil beef added to his turrets, i think a nice solution would be to have turrets be based on heimers health, like 500 + 1/2/3/4/5% health they also need more range, something that can scale with ap, so for each 75 ap the range goes up 25. they should also get an attack speed scaling too.
mainly since heimer's damage is based on turrets...