Diana = Ekko?
So I'd been thinking about why it is that Ekko works so well as a tank, even with his shield's base value tanked into the floor and his heal percentage based more on high ap values rather than, again, absurd base values (I'll get to why I'm mentioning these so specifically in a moment) and came to realize how much sheer zone control he has with his W and how badly he can screw with the enemy team if they're standing in the wrong place at the wrong time.
I absolutely LOVE the idea of someone who can charge into the front with near reckless abandon and like this and just wreak havoc; especially when it's some weird, completely unintentional build of a champion who was designed with a bunch of mobility and meant to be played as an assassin who can both lane rather efficiently and jungle pretty well.
...Did anyone else think of Diana when I said this? Because my inner theory crafter is screaming for me to do this when Ekko is banned but would be the perfect jungler for my team. She has absurd base damage, an aoe slow that doubles as an aoe knockup that's rather hard to dodge if she's anywhere close to you due to its extremely short cast time and, her absolutely stupid mobility aside, I feel like this solves her problem lategame of being so pick reliant and a little bit less of a team player as a result.
Anyone else think of this and try it already? I'm thinking something like Cinderhulk into Iceborne into Banshee's Veil; essentially Ekko atm, but some modifications to runes and masteries accordingly.