Tryndamere
I will start by stating this- I am currently in bronze and I feel like I will automatically be dismissed because of this, seeing as Trynd is one of the most complained about champions in the League at my rating (outside of Teemo, but that yordle isn't what this is about). This being said, I want anyone who reads this to at least CONSIDER the idea I put out as legitimate rather than instantly writing it off as "bronze problems".
The problem I see with Tryndamere- his ultimate (shocker, right?). I, however, am not complaining about anything but a single mechanic of his ult that SO many people overlook- it is literally impossible to stop a Tryndamere from becoming unkillable for his 4 or 5 seconds of glory. I don't mind that he's unkillable for a duration- Trynd is an AD hypercarry, which means that he'd be useless without some way to protect himself in teamfights long enough to make an impact (nevermind that he mainly succeeds in split pushing, I'm talking about when he actually decides to go in). Fiora and Yi, the only other two melee hypercarries in the game, both have the same sort of thing, just scaled down; Fiora can become untargetable for a few seconds and hits like a truck when she does so and Yi is able to become untargetable while closing the gap on his target and can do so after someone he hits drops, so saying that Trynd shouldn't be able to have some form of defense for himself, especially considering I think his is the WEAKEST of the three purely based on potential damage output, is unreasonable and takes away from Tryndamere's character.
Now where I was specifically going with this was that Yi and Fiora can dodge various abilites by becoming unargetable- fair enough considering that you can just stun or suppress them afterward and they will instantly melt after the damage is done or, more importantly, BEFORE if you can get to them and stop them early enough- Tryndamere, however, is a different animal entirely; not only do you have to catch him when he can get away so easily, but you are guaranteed to have to deal with him for a solid block of time, during which the enemy team will just counter engage on you. Considering the average ammount of hard crowd control on a team, it's impractical to blow everything a team has on an enemy who isn't even going to die or take extra damage after a certain point. Thusly, that crowd control and damage gets wasted and the teamfight usually just ends in a loss due to his unintentional mitigation of half of the enemy team's cooldowns and damage. Ignore the Tryndamere and he'll crit your team five times and walk away with a pentakill, even through thornmail due to his nature as a hypercarry.
By no means am I saying tweak the rest of his kit or his damage output- I'm saying that this single mechanic should be changed. Think of it this way- the only things in the game that can be done while suppressed are using clense, a quicksilver sash, Olaf beasting through it like a boss, Alistar saying no and charging head first into the enemy team, and Tryndamere's ultimate. The pattern, without Trynd in the equation, is that they all remove crowd control effects. Considering that an AD hypercarry's one weakness is crowd control, this is essentially giving Tryndamere an unfair advantage and causing him to not have to counterbuild crowd control- why bother when you know that they'll all focus you, wasting damage and crowd control on you when you will FOR SURE not die under any circumstances for those few seconds? The price of NOT locking down the Tryndamere is also too much- he'll just 2 shot everyone on your team. Yes, he will die, but who cares when he takes two or three of you with him consistently?
Being unable to stop his ultimate, a team has to put in too much effort to counter one specific champion- don't invest in thornmail and you'll instantly die. Don't grab exhaust instead of ignite and you'll die. Don't build armor instead of magic resist for that hard-scaling Brand and you'll die. There's no winning solution because you are forced to counter him while he isn't forced to counter you- this game is based on balanced imbalance, the idea that some things are broken but can be beaten with counterplay, and Trynd has too many advantages off of this one mechanic to be considered balanced due to the lack of effort required to counterbuild the enemy team.
ENOUGH BITCHING! THE SOLUTION: Tryndamere should not be able to use his ultimate while suppressed. Silenced is fine- silences are too common to be considered. Most games have some sort of a silence that would just render Tryndamere completely irrelevant. Suppressions in a champion's kit are harder to come by, and therefore would allow for a fair possibility of counterpicking a Tryndamere as someone other than Sata- erm, Teemo or Quinn. Plus, suppressions are ALL ultimate abilities, which means that a team is still using a valuable chunk of resources to take down a Tryndamere rather than take down someone else who is equally as valuable.
I don't know- that's my proposed solution. I feel like a change like this is balanced enough to where it would be a nerf but would not completely remove him from the game cough LIKE DIANA cough. This would also force Tryndamere to build smarter- a quicksilver sash seems like it would solve this, which it would, but I have literally never seen a Tryndamere buy one simply because they don't need to because of how it currently is- they ALWAYS have an OH SH'T button that will never fail them if they don't miss its timing, which seems so out of place in his kit and to his playstyle.
Feedback is appreciated; I'd like to hear from anyone who has justifications on Trynd being able to use his ultimate under any circumstances or otherwise disprove me as well as people who back my opinion. These ARE forums, so DISCUSSION IS ENCOURAGED! Thanks to those of you who are still reading this.
and, yes,
could do the job. The single target anti-AD CC is all it takes. That and igniting/poisoning him while he's ulting. Keep your head up!