[{quoted}](name=Nicoles Num1 Fan,realm=NA,application-id=3ErqAdtq,discussion-id=g6YPJRFQ,comment-id=00030000000000000000000000000000,timestamp=2017-05-17T19:52:22.503+0000)
Okay so
\1. As another person up above brought up this point at level she has a nice advantage against most lane opponents in the fact that her shield is strong enough to block most of another champs level 1 spell and with that her passive is a strange why does a champ like orianna who is supposed to have Windows of weakness when her Q is on cooldown by having something that compensates by increasing her auto attack damage to a very good amount? Early levels it is easy damage with thunderlords.
That's a great point, I don't know why they let her have such a powerful shield early on, it's definitely unfair for opponents to not even have any chance against her in a lvl 1 trade.
\2. I know many say her Q is a low cooldown because she would need it to position her ball for the W, but the fact that it becomes close to 2 second cooldown at max rank and your average build of CDR it's very frustrating to find an opening depending on your champ. I believe mid game it should be a longer cooldown so it isn't as forgiving to quickly move it into the right position after you missed it.
I see what you mean, I honestly think she and Azir kind of have the same problem with this. Their re-position ability is used for it's high damage and poke rather than its intended purpose. It might too forgiving to Oriana players who make mistakes.
I personally think she would be more balanced if her damage couldn't come from nowhere, like if she had to kite and apply multiple instances of damage. Maybe they could gate her abilities so they do more if the enemy has been affected by other abilities previously, kind of like her passive giving her auto-attacks wind-up power.
\3. Her W I understand the damage it needs to give off and it has a fair cooldown, I am unsure but it seems to sometimes have the scenario of doing the damage to you before the animation has actually reached you when an Orianna lands her W at max range, similar to the case where Annie's W was stunning you before it actually hit or Kassadin's fixed E where it dealt the damage before the wave actually hit you.
This is possible, it might be a bug, or an unintended or outdated function of the code. Definitely would be good if Riot looked into it.
\4. Her E grants too much for being an AP mid, it is up there in base strength at max rank compared to supports who are supposed to have strong Shields to assist their allies, yet orianna will do something similar in defending her teammates she is a burst mage and should not have similar protection to what a support is supposed to be doing, Lulu shield nerf down to 210 from 240, orianna shield is 240 max rank. More so when the ball is on her she gets 30 bonus resistance max rank as well.
So that would be a shield as strong or stronger than a supports as they don't build as much AP as she would, free resistance and small damage. Karma has also been used as a support and mid can put out damage close to but not the same as Ori but her shield is 190 base at and 210 when casted with her ult.
Orianna is sort of an enchanter, having the ball equip to allies and all that. But I agree if she gets such a strong shield then her burst should be lower.