Kayle Clarity/QoL Buff
On Kayle's Aether Wing skin, it is possible to cancel your auto attack after its sound effect has played, but before the hit is registered. On very rare occasions it's possible to cancel the attack after the E splash animation plays, but before damage is dealt.
Kayle launches no projectile, so the SFX and VFX are all you have to go by for timing. Since Attack Speed varies so widely over the course of the game (scales with runes, masteries, level, items, friendly champ buffs, enemy item/spell debuffs, exhaust...), this isn't something that can be resolved by muscle memory.
My request is that the timing of the VFX and SFX be tuned on Aether Wing Kayle to better indicate when the attack registers. Either have the VFX and SFX play slightly later, or the attack register slightly sooner.
Thanks!