See all those stats you listed? I don't care because it never gets up that high. Because the turret is dead before it happens, it takes 2 laser turrets 10 seconds to kill 1 super minion, that is WAY TOO long, for just 1 super minion, when each inhibitor spawns 2 in a lane and buffs the minions, you also aren't seeing the problem, a turret should be something useful, it isn't its much more of a liability than anything. I'd rather die defending an inhib because they will be aiming for that, that means their damage is on the inhib, off of us, the turrets are so bad, that people dive under them and never focus the turret and they get away with kills, because of how little damage turrets deal. True damage as % hp would help, because it means the turrets are something useful and feared, and an adc cannot tank people under it, and yes, i've done it and seen it, its stupid. That shouldn't be possible. The other problem is the speed at which it ramps up. it is so low and so unhelpful, that it should honestly should be put back to burst turrets.