Turret Buffs

Aids cuz League··3 votes·318 views

Okay so I am literally tired of these inhibitor and nexus turrets, so I am going to start a poll. Riot caters to the pro players too much, and I just can't handle this bs anymore, an adc can turret dive someone cause they do physical damage, not true damage, like what?..

3 Comments

Lord Dusteon1 votes

How would true damage help at all? Adc's normally will have 70-80 armor lategame, meaning they take ~55% of the damage they normally would. That seems like a lot until you realize laser turrets also have 75% armor penetration naturally, 4.0 AS, and 152-290 AD plus a ramping damage modifier that goes up to 125% bonus damage the longer it hits the same target.

Aids cuz League2 votes

See all those stats you listed? I don't care because it never gets up that high. Because the turret is dead before it happens, it takes 2 laser turrets 10 seconds to kill 1 super minion, that is WAY TOO long, for just 1 super minion, when each inhibitor spawns 2 in a lane and buffs the minions, you also aren't seeing the problem, a turret should be something useful, it isn't its much more of a liability than anything. I'd rather die defending an inhib because they will be aiming for that, that means their damage is on the inhib, off of us, the turrets are so bad, that people dive under them and never focus the turret and they get away with kills, because of how little damage turrets deal. True damage as % hp would help, because it means the turrets are something useful and feared, and an adc cannot tank people under it, and yes, i've done it and seen it, its stupid. That shouldn't be possible. The other problem is the speed at which it ramps up. it is so low and so unhelpful, that it should honestly should be put back to burst turrets.

Burnt Light1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=fqlknHzN,comment-id=0000,timestamp=2015-10-02T23:58:01.926+0000)

How would true damage help at all? Adc's normally will have 70-80 armor lategame, meaning they take ~55% of the damage they normally would. That seems like a lot until you realize laser turrets also have 75% armor penetration naturally, 4.0 AS, and 152-290 AD plus a ramping damage modifier that goes up to 125% bonus damage the longer it hits the same target.

If anything, true damage would help put a stop to early game tanks getting away freely by diving someone and then letting the squishy kill their target since the turret is too stupid to change its target to the one actually hitting the champion it is protecting.

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