Twitch TL;DR Twitch needs a buff

Wolfram Oxford··4 votes·919 views

Twitch needs one of two things, a rework or some buffs. Recently they hit Twitch with another nerf, they made it so he could no longer be invisible while backing. The balancing team made it so the inhibitor turrets no longer apply a slow for the purpose of encouraging split pushing. This nerf to Twitch tells us we should do the opposite with him and should only have one play style. A while back Twitch used to be able to get 240% attack speed with the activation of his ultimate and q, now i don't wish to see something this broken but I'd like to see Twitch back in a healthy spot, especially when the meta is making Twitch's passive and altogether kit kind of underwhelming.

The first thing about Twitch is that he has a really weak laning phase compared to most adcs, Riot likes to say that he is a monster late game and this makes up for it, but if you look at adcs like Draven or Tristana they stay strong throughout the whole game. I think a buff to Twitch's q would be a healthy change for him, make q give Twitch bonus attack damage and/or more attack speed. This would allow Twitch to have some more favorable trades. Revert the nerfs to his q that made the stealth's activation delayed by receiving damage and allow him to back while invisible, this makes it so Twitch can have an easier time catching up via split pushing. Lastly give his ultimate the attack speed buff it used to have and, reduce the cool down on it, the ultimate allows Twitch to secure solo kills or team fight, right now with this whole death ball kind of strategy going on Twitch cannot simply keep up with it. He needs the cool down on his ult to be A LOT lower than it is now, try making it something like 65/55/45 and don't try to give this compensation by nerfing it because it really does need the attack speed buff, make it something like 45%/55%/65% attack speed. This will allow Twitch to build other items besides Bork and Ghost blade first items. Now for compensation for this you could reduce the scaling on his e but try buffing its base damage, this will allow Twitch to have more early game pressure but not be overwhelming late game if by luck he gets fed.

Now this is it, thank you for reading this, and if you are a Riot employee i hope you make this happen. Also I'd like to see some feedback from other people, and what you think would be a healthy change for Twitch and why. :)

5 Comments

ShuffledPancake3 votes

Paragraphs my boy.

Wolfram Oxford1 votes

{quoted}

Paragraphs my boy.

lol

MTempty1 votes

meta just needs to shift. Give it time. The cdr buff you propose is entirely unnecessary due to the sheer strength of it. With this, he enters a point where his ult is up all the time. Level 6, he has mercurial or something. Wins level 6 fight, walks back into lane with botrk, ults Again and snowballs. Most of the buffs you propose are relatively bad for his balance one way or the other because they try to overcompensate on his offensive ability. With his problem being staying alive, a damage buff means he either lives and utterly decimates a team singlehandedly, or he dies and is useless.(aka feast/famine) I think a simple number change on his Q duration/ delay until entry and maybe a base ms buff should do to help him stay alive long rnough to be useful, assuming he needs it at all.

Wolfram Oxford1 votes

{quoted}

meta just needs to shift. Give it time. The cdr buff you propose is entirely unnecessary due to the sheer strength of it. With this, he enters a point where his ult is up all the time. Level 6, he has mercurial or something. Wins level 6 fight, walks back into lane with botrk, ults Again and snowballs. Most of the buffs you propose are relatively bad for his balance one way or the other because they try to overcompensate on his offensive ability. With his problem being staying alive, a damage buff means he either lives and utterly decimates a team singlehandedly, or he dies and is useless.(aka feast/famine) I think a simple number change on his Q duration/ delay until entry and maybe a base ms buff should do to help him stay alive long rnough to be useful, assuming he needs it at all.

The thing is buffing him wouldn't make him overwhelming like you said, if you look at other adcs like Draven, Jinx, Tristana, they all are really effective at surviving and winning early game, allowing them to enter late game as a hyper carry. Now I guess these adcs aren't the best in comparison since Twitch is supposed to be a "late game carry" kind of like Kog'maw, Vayne, or even Ezreal, where these people tend to have a weak or risky early game but make it up late game by being powerhouses. The thing is the only thing Twitch has going for him is his ultimate, I am just suggesting three ways that he could be buffed, one would be making him more efficient at split pushing, the other would be to buff his early game, and the last would be to buff how often he can team fight and how good he can team fight. But, you do have a good point, buffing his movement speed again would be a nice way to help with positioning and maybe the overall activation of q could help him use it during a team fight instead of being forced to flank. Yet again though, he has a horrible early game unless you cheese ( as an example take golems/gromp and start with a kill lane support), and his late game is rather horrible compared to other late game carries, so yes these buffs are fairly relevant to what Twitch would need to be 'revived'.

MTempty1 votes

{quoted}

The thing is buffing him wouldn't make him overwhelming like you said, if you look at other adcs like Draven, Jinx, Tristana, they all are really effective at surviving and winning early game, allowing them to enter late game as a hyper carry. Now I guess these adcs aren't the best in comparison since Twitch is supposed to be a "late game carry" kind of like Kog'maw, Vayne, or even Ezreal, where these people tend to have a weak or risky early game but make it up late game by being powerhouses. The thing is the only thing Twitch has going for him is his ultimate, I am just suggesting three ways that he could be buffed, one would be making him more efficient at split pushing, the other would be to buff his early game, and the last would be to buff how often he can team fight and how good he can team fight. But, you do have a good point, buffing his movement speed again would be a nice way to help with positioning and maybe the overall activation of q could help him use it during a team fight instead of being forced to flank. Yet again though, he has a horrible early game unless you cheese ( as an example take golems/gromp and start with a kill lane support), and his late game is rather horrible compared to other late game carries, so yes these buffs are fairly relevant to what Twitch would need to be 'revived'.

one thing to note is that Draven, jinx, and tristana have nowhere near the amount of aoe Twitch has. While the argument for Jinx could be made, Twitch's piercing autos provide by far the most amount of area covered by his damage. I don't really know about his splitpush, considering he cannot really "duel" most jungle picks. I can see him getting away with Q, but otherwise is a bit iffy. His identity is kind of split between "sneaky adc with pick potential" and " super aoe dot teamfighter". Would be nice for his kit to receive something to put it together. I played a bit of twitch when i was practicing my adc and had a lot of fun with him, but i found it nearly impossible to play him in solo q due to the severe lack of self peel.

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