Ekko Rework Idea
Ekko is kind of a neutral champion, but this rework will improve his power and skillcap.
Passive: Z-Drive Resonance- Taking fatal damage teleports Ekko to where he was 4 seconds ago, dealing (180% AP) magic damage to enemies in the area and healing him by 40% of his maximum health. (45 second cooldown)
Q: Timewinder- Ekko throws out a time device that deals 80/100/120/140/160(+50% AP) magic damage to enemies hit. Ekko can reactivate Timewinder to cause it to deal 100/140/180/220/260(+90% AP) magic damage around itself and return to Ekko. Enemies hit are slowed by 40/45/50/55/60% for 3 seconds. Cooldown: 8 seconds
W: Parallel Convergence- Ekko stuns all enemies at a location for 2.75 seconds, granting him 100/200/300/400/500(+130% AP) health shield and 60/70/80/90/100% movement speed for 4 seconds. Cooldown: 15 seconds
E: Phase Dive- Ekko dashes a short distance, becoming untargetable but still able to cast, attack, and move for 3/3.5/4/4.5/5 seconds. Cooldown: 12 seconds
Ultimate: Chronobreak- Ekko shatters his timeline, activating his passive instantly, but instead dealing (320/360/400% AP) magic damage to surrounding enemies. Chronobreak doesn't have a cooldown, but Ekko's passive must be up for him to use it.
The point of this rework was to increase Ekko's skillcap, but increase his damage and utility by increasing his scalings. Reply with any changes you'd make!
