Class: the combat operator.

NeedFly·1/25/2018, 2:09:49 AM·1 votes·405 views
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Hello. Such times are now that the supporters cut off the whole interest of the game. I have played in the past exclusively on support, but the player on this role often can not do anything and just goes along the current game. I would like to offer my solution to this problem: I consider that my idea is:

  1. Should not require large innovations and use existing mechanics.
  2. Sufficiently variable for experienced players.
  3. Simple for beginners.
  4. Easy to understand.

The first sentence: To give supporters the opportunity to influence the battlefield through the strengthening of minions and buildings.

  1. Summon the super-minion to the selected line through interaction with the inhibitor.
  2. Permanently increase the damage of all minions through interaction with the nexus.
  3. Restore the destroyed towers.
  4. Repair damaged towers.
  5. Include the fortifications on the towers (even if minions are nearby). 6 * Unconditional. The minions attack the one who is hit by the support. Ranged champions are supported only by the minions of the magician, the ranged champions of all the minions.

To use all these functions, I suggest using support items. item 3308 , item 3311 , item 3305 . With the help of these items you will be able to earn a conditional currency crows.

When using items:item 3307 : 1 crown = 200 damage taken by the enemy characters within 4 seconds after receiving control from the owner of the item. Each next crown is more expensive than the previous one by 30 points of damage, up to 800. (Comment: All support tanks have control and this usually starts a battle on the line or a big battle of commands. If control is given to empty, then the target will not get damage, so the support is not functioning correctly and such actions are discouraged.)

When using items:item 3304 : 1 crown = 200 prevented damage. It's either damage blocked by shields or healing. I think it is necessary to introduce a restriction for treatment, only the treatment of allies who have received damage from the champions of the enemy during the last 10 seconds is considered. Restriction for shields, only half of the damage dealt damage is counted from non-champion champions. Each next crown is more expensive by 50 to 1000. (Comment: Ancient coin selection of champions having defensive skills.Their task is the treatment and support of the allies, if they correctly fulfill their role, they block and cure enough damage, for which they receive the crowns.)

When using items:item 3310 : 1 crown = 200 damage to the champions and enemy towers. And also ** half ** damage received by the opponent's characters within 4 seconds after receiving control from the owner. Each next crown is more expensive by 150 to 2500. (Comment: The blade is used by aggressive champions, their goal is to cripple the enemy or give him control.)

General comment on all the allies buffs. Strengthening allies, you protect them or increase the damage. So, 10% of the damage inflicted by allies on the opponent's champions is taken into account for damage to all items, within 3 seconds of the gain you received from you.

As for the protection on the likeness of the shield Braum , walls Yasuo , invulnerability Kayle and swallowing TahmKench . They are very cool abilities and therefore should be encouraged. All allies at a distance of 500 from the champion who changed this skill get an imaginary buff, and then the paragraph a little higher comes into force.

With the receipt sorted out. Crowns can be displayed as well as silver snakes Gangplank .

Now the use of crowns.

Let me remind you:

  1. Summon the super-minion to the selected line through interaction with the inhibitor.
  2. Permanently increase the damage of all minions through interaction with the nexus.
  3. Restore the destroyed towers.
  4. Repair damaged towers.
  5. Include on the towers of fortification (even if the minions of the enemy side by side).

1: Once every 5 minutes on any line, you can call a super minion for 5 kroons, he will complement the next wave. To do this, it is necessary to approach the **inhibitor **(even the destroyed one) and click on it with the right mouse button. In 5 seconds there will be a purchase, and at the end will be spent crowns.

2: At any point in the game for 15 kroons you can permanently strengthen the minions. To do this, you need to go to the **nexus **and click on it with the right mouse button. In 5 seconds there will be a purchase, and at the end will be spent crowns. All minions will receive 4 damage (+1 for each subsequent gain).

3: At any time, you can restore the tower for 25 kroons. Only on condition that the previous one stands. To do this, you need to go to the destroyed tower and click on it with the right mouse button. In 5 seconds there will be a purchase, and at the end will be spent crowns. After that, after 1 minute the tower will be restored.

4: At any time of the game, you can repair any tower 1 crown for 150 durability. To do this, you need to go to the damaged tower and click on it with the right mouse button. Within 5 seconds, there will be a purchase for the maximum possible number of crowns or the missing strength, and after the end the crowns will be spent. After that, the tower will begin to repair 15 strength per second.

5: At any time, you can include a fortification on the whole tower for 10 crowns for 7 minutes. To do this, you need to go to the whole tower and click on it with the right mouse button. In 5 seconds there will be a purchase, and at the end will be spent crowns. After that, the tower activates the fortification.

If the crown has accumulated more than 30 then there is an automatic increase of the minions.

I thought I would make 2 proposals, but the first one turned out to be quite large. For this, I leave the second part for another topic.

P.S. I know that support items often take not only support but also other roles. But I leave the definition of this support and issuing authority to it connected with the kroons to the developers. They definitely have a way of identifying by roles.

2 Comments

LessChatMorePlay1/25/2018, 2:16:29 AM1 votes

just make it so that a support can have 3 summoner spells and that's it.

Deathbypie1/25/2018, 2:52:41 AM1 votes

Supports can do quite a lot, with plenty of impact already..