Proposal for Zyra.
Zyra in history, along with his "family" created a lethal thicket in which anyone who entered was killed and they were so good at it that they stopped walking and they began to starve to death. Now Zyra in the game is able to deliver two plants that are unlikely to be scared or killed by anyone. I would like to offer you changes that would make a real Mistress of thorns.
Passive ability - Predatory plants. Damage in any way Zyra collects Blood equal to 20% of the damage dealt. She also receives a magical barbarism equal to this value. Blood is used to maintain plants. If it ends the plants die within 8 seconds. Outside the forest, the consumption is twice as much.
Q - Wild thorns. Zyra creates a zone in spikes the size 500 inflicting damage to the enemy equal to 30/45/60/80/100 + 20% AP per second. And slowing movement by 20%. duration 5 seconds. If the meadow touches the seed, a near-combat plant is born from it causing 41-221 (depending on the level) damage + 10% AP, attack range 450 and slowing down by 20% for 1 sec. This plant consumes 1 unit of blood per second. Also, if the meadow touches the seed, then the field does not disappear after 5 seconds, but the plant remains still.
W - Uncontrolled growth. Available from the very beginning of the game and has a zero level. At this point, Zyra plants a seed. CD of seed 25/20/17/15/13/11 sec. The maximum reserve is 1/2/3/3/4/4. Also, 0/1/2/3/4/5 melee plants do not consume blood and never die themselves.
E - Thickets. Passively: Zyra gets invisible after 6/5/4/3/2 seconds near its plants and in the bushes, even if it attacks. Masking is reset when using skills.
Zyra on the roots can quickly move between their plants and bushes if the distance between them is less than 600. KD-10 sec.
R - Spiny roots. Creates a trap after 4 seconds in the 500 area. Which captures the roots of the first enemy attacking it by 2.5 seconds and inflicts 120/210/330 + 0.5 AP damage to it. If there is a seed in the trap area, it turns into a ranged plant causing 65-295 magic damage when attacking. At a range of 500/550/600. Consumes 3 blood per second. Also, if the meadow touches the seed, it does not disappear after the operation, but recharges in 9/8/7 seconds and then again can capture, while the plant is alive. Cd-40/30/20 sec.
This Zyra will be able to capture the forest and firmly there will be fixed. It can only be kicked out by friendly teams. Strengthened by forest monsters, she can get off the line.