New branch of talent.
Good afternoon. The new rune system is cool but it all makes the game very fast, explosive. Now almost all the games are a snowball in one of the teams. Very rarely there are games in which, on equal terms, many teams fight, and by the 20th minute counts 19-21, and after all such games with constant battles are very funny.
I do not really like this game where after making one mistake your team can say goodbye to victory and wait for defeat. I have 7 out of 9 matches that were just that today.
I think the new rune branch that I proposed will be able to correct the situation a little.
Title: Equality.
Short Description: Stay calm.
Initial stats: 15 movement speeds, 1.5 mana regeneration and health per second.
Fundamental runes:
"Ancient Teaching" - If you are not the richest champion on the map, you get 1 gold every 1 sec. If you are not the most experienced champion in the team, you get an experience equal to 0.8 * (current level) per second. (Comment: Not the values are not as big as it might seem.In 40 minutes you can get 2400 gold and on average 2 lvl with a constant delay.)
"Secret" - After you and your opponent deal damage to each other, your character will receive a shield in 0.1 sec. at 30-110 (+ 3% of the additional health reserve), the shield is held for 3 seconds. cd-1 sec.
"Bloody Ruby" - At the beginning of the game gives an item similar to
.
Its characteristics:
60 - health.
(Unique) passive - veteran scars: Taking damage from the enemy champions in the amount of 100 or more permanently increase your health by 8 (or 4 for shooters). There is no limit. Recharge - 5 sec.
Bloody ruby can be used in assemblies as "Ruby crystal" in which case the increase in xn will remain as a unique effect, but it will cease to grow. For this, you can turn it into a ruby crystal in a store for 0 gold.
The first runes: Talismans.
"Homemade Bracelet" If the character misses the damage ability, it charges for 1 second + 23% faster..
"Pledge" Your murders, assists and deaths are summed up. Each 5 event has a special effect. The fifth murder will give 25% more gold and increase the target's regeneration time by 25%. The fifth death will give opponents 25% less gold and accelerate the revival by 25%. The fifth assistant gives 40% more experience.
"Red Dragon Scale" If after 10 minutes, your critical chance is 0, you get 6% af ( at least 10) and 6% ap (at least 14).
Second runes: An assessment of the situation.
"Thrift" If at the moment of destruction of any structure you are near (800), you get 65 (+15 per subsequent) of gold.
"Mindfulness" You see the enemy's wards for 1 second longer after installation. After death or murder, leave the wards at the scene for 120 seconds.
"Accuracy" If you have less than 50% hp enemy wards you do not see.
Third runes: Memory.
"Bitter experience" The time of your rebirth, at death, is reduced forever by 2 seconds. The maximum reduction is 14 seconds. If you gave the first blood for 5 seconds and it does not go to the overall standings.
"Rarity" At the beginning of the game takes 4 slots with items that do not give any characteristics. At any time, they can be sold separately. The value of each 30 + 10 per minute.
"Offenders" For each unique death from the champions of the enemy increases the damage dealt and reduces the damage you take by 3%.
P.S. The figures are based on my feelings and three-year experience of the game. I also want to ask you to write everything you think and in plain language. English is not my native language.