Why a Sejuani nerf?
Sejuani did not need a nerf, so why nerf her?
Her Q does less damage, her E does less damage and slows for less, but you added damage to her W, and called it a "buff". Her W is her worst spell; please revert.
Sejuani did not need a nerf, so why nerf her?
Her Q does less damage, her E does less damage and slows for less, but you added damage to her W, and called it a "buff". Her W is her worst spell; please revert.
it's a buff. when you spread out her damage all over her kit then no matter what she levels she can't deal damage. now W is actually useful for damage, Q is actually useful for mobility when all of your burst isn't crammed into using it offensively, and E is still fine for massive aoe slows.
Nerf? That never happened. What she gained was indeed buffs, buffs that make her emphasis on staying in the team fights.
E slows less and does less damage. Lower cooldown on her E doesn't matter since the Q's cooldown was not also lowered. It wouldn't matter anyway because of the Q damage nerf.
Q does significantly less damage now, with no compensation. They should have at least lowered the mana cost.
W is a terrible spell, because enemies just run/jump/flash out of it. W was just something you used if you ulted their team and had time to keep them stuck. Adding power to this spell, at the expense of her other spells is a nerf, plain and simple.
If they wanted to buff her, all they had to do was up the armor bonus from her passive and up her base mana (which they did, very nice.)
I agree, they shouldn't buff her weak spells.
{quoted} W is a terrible spell, because enemies just run/jump/flash out of it.
yeah, what good is a spell that enemies will use flash to get away from?
yeah, what good is a spell that enemies will use flash to get away from?
Exactly! ^^
...
Wait a minute...
But her E has a way lower CD. stop cherry picking facts.
this, sometimes the shorter effect is all that you need, but now you can cast it twice.
It wasn't a nerf.
It wasn't a nerf.
E does less damage and less slow, Q does less damage, W does Q's damage. She does less overall damage in one rotation. That is a nerf.
W deals WAY more than Q's damage now. Do you even math?
not to be a jerk, but i keep reading your comments and almost every one of them is full of anger, it was a nerf it can be parry'd dodged basic attack so boots block damage and gl burst tower damaging. you even said it yourself. she has a worse clear at level 1-4 and what good is damage if you have this delay before hitting, they aren't going to just sit there in melee range :P go back in the jungle for 2 minutes because you can only gank with ur ult now :P
1 champion can stop the damage, good thing that particularly ability is one of the easiest abilities in the game to predicate.
Ninja tabi ONLY blocks physical damage
Tower damage isn't any worse or better than before.
Her AOE clearly is FRACTIONALLY weaker at lower levels. Her single target (big mobs) clear is faster. If you bothered to do math you would know that.
Why aren't you sitting in melee range? You have a dash with a knock up and a pretty decent slow, you have plenty of opportunity to use your W if you aren't completely useless. If you can't gank without sej's ult being up that's you, not the champion.
I'm not angry, but I am extremely disappointed in people like you.
not tower damage! damaging under turret her passive allows her to turret dive for a kill her Q weakened its not well effective. i know how to do math i have my degree xD u keep saying the same things over, im dissapointed in people that waiste there life commenting on threads not trying to help and be friendly to other players but discourage them. sure you want to be in melee range, you can try to dash nock up if you want but you don't read when i say it has a delay of time between hitting your W and hitting.. of course a ahri attract will stop your Q she can double shot u with true damage, then if your even silly enough to W at her she can always ult dodge and kill you pretty easily. just an example. the reason i use this is because she can take the Q damage, but you can't react because of the attract ALSO
it plainly says blocks 10% of basic damage which your W is not just your physical damage. its not ganking but rather securing the kill. shes amazing. but she needs to get tanky and a good jungler will know to counter jungle and kill her because 1-4 even worse then before why let her level up and become tanky c: why i said in my old message shes a lane bruiser now not a jungler
You can still tower dive, land your Q and hit your W, you will deal the same damage (more if you stick near them due to the massively increased AOE damage on W as you gain HP)
You don't have a degree, and even if you did, you're clearly too lazy to do the legwork and see that her clear isn't that much worse than before.. A delay on W is a reasonable complaint, the rest is not. Ahri Q literally stops just about every dash in the game (excluding ultimates with a non-interrupt component, blinks are not dashes), this isn't unique to Sejunai.
Ninja tabi ONLY REDUCES PHYSICAL DAMAGE from auto attacks (and yes I have tested it). It's always been like that. It plainly doesn't include that information, including how Ninja tabi doesn't reduce on-hit effects from items even if they are physical damage (Trinity force/blade of the ruined king). Vlad's hemoplague says it increases damage from all sources, this doesn't include true damage. Vlad's E has a passive that increases all healing and regeneration by a % based on level and how many stacks you have active, it was only recently patched to include spell vamp and lifesteal (for the longest time it did not).
Don't take text literally, there's a lot of things that are exceptions or simply aren't included.
She's supposed to be a tank, not an assassin. I can't think of any tanks that can secure a kill by themselves, without the target being super low or the tank being really far ahead.. All jungle tanks struggle against counterjunglers, this isn't a just sejuani.
I play sejuani, I got the poro rider skin, I used to play her support as well. It was amazing, awesome slows, sick AoE damage and a perfect engage. I been playing her recently and she does almost no damage, Q does crap flat damage with horrible AP scales. E does next to zero damage and the slows are "decent" which for a champ with no damage or defensive stats is useless. W is doing great damage!... but it basically stole that damage from the old Q.. Shyvanas W is overall 10x better, garen spin too. Now sej has a useless kit with no dmg, no defensive stats and one single skill buffed simply to get outclassed by every other tank with AoE over-time skills.
You have to admit it, What's the point of W when she has nothing else?
Huh...
Actually with the shorter cooldown on E now and the % damage on W, I wonder if this sort of a build might work now.

since her W is a basic hit strike, running lich bane will do alot better, trinity force won't help her to much because it goes with attack damage :) hydra actually isn't bad since she has the base 89 physical attack, but not sure if you can cancel animation her W with it, but may work ok. don't build alot of armor, things like warmog will heal you and since you do total damage it means you'll do more damage but if you have problems with those adc's a thornmail is ok to buy since your a tank the more damage they do the more they take. if you get shoes, probably ionia's for cooldown or swiftness to help chase and reduce stun/slows last one always good :# http://boards.na.leagueoflegends.com/en/c/gameplay-balance/gWFMMaaX-sejuani-buff-or-de-buff?comment=000000000000 getting annoyed how this guy comments on every sejuani thread saying its not a nerf when he doesn't even play her :P