You say there is lot of damage in game...

DamSonWhUFndThis··1 votes·858 views

I say supports stop playing supports because their adc's can't do damage and play support that does damage instead, which is btw what I do also.

The second thing why is there lot of damage is because most of the players want to do sick 1v5 outplays etc. or be fed and win game

The last thing is that there are more damage based champions being otp'd.

But there could be more reasons it's not 100% riot's fault that's what I'm trying to say

10 Comments

SEKAI3 votes

Back in the day in say, Season 3, doing something like 25k+ damage to enemy champs was like a game where you were absolutely fed and massacred the enemy team.

Now, you walk out of a game with 30k damage to enemy champ easy, and a situation where you were absolutely fed you'd be looking at something like 60 to even 80k damage on enemy champion (on rare occasions, it can even hit 100k but I'd only seen that on 1 Xerath once; remember, that's not total damage but damage dealt on enemy champion).

Looking over to tanks. Any reasonably fed full tank can end the game with about 70k-100k damage absorbed from damage taken and self-mitigated damage combined in today's meta (and if you think those numbers are absurdly high, you know where to look at). That's a lot! Guess what, they still melt like butter anyway because resistance doesn't mean shit and damage is over the chart. So that extreme damage absorb isn't so much about them actually tanking that much but more that they got melted by absurdly high burst damage the moment the enemy showed up and they instantly died to overkill.

Damage creeping is certainly real.

Ragnaveil1 votes

Yep. Changing the formula (from flat to % to % then flat) and upping % pen amounts was a terrible idea.

SEKAI2 votes

{quoted}

Yep. Changing the formula (from flat to % to % then flat) and upping % pen amounts was a terrible idea.

And then also gave us Lethality, the flat arm pen that scales with level.

Ragnaveil1 votes

It should just go back to being flat pen right now considering % pen got changed to fit it better. I'll agree with that. That doesn't mean flat magic pen isn't innocent either.

Ragnaveil2 votes

No, it kinda is their fault. They massacred tanks, which broke open the gates of damage hell, which then created this endless spiral we are dealing with right now. If a tank right now isn't able to survive assassin, burst mage, or adc damage, who else is gonna. Adcs would gradually kill tanks (they do counter tanks), but now they just do it almost instantly. Same with burst mages, and same with assassins.

DamSonWhUFndThis1 votes

not all tanks are gone

Ragnaveil1 votes

You mean the ones that got damage buffed to hell and back just to compete with damage dealers? The only true tanks that work right now are on life support (Aftershock). Remove that and their value drops massively.

DamSonWhUFndThis1 votes

Blitz is tank and I don't use that rune on him

Zee Zone2 votes

As long as Riot has LC$ in mind and shorter games as a goal then damage will not be dialed down and one shots will stay a thing Why? More damage = hype and "pro plays"

Yes people wanting to do damage is part of the problem but most of it lies on Riot for giving in. I'll call the game balanced when a full zed combo doesn't one shot you after missing half of it (Depending on the enemy ofc, enchanting supports and adcs are squishy by nature and that's how it should be). Tanks should be frontliners and should be able to soak damage and the catch should be that they do LESS damage which, surprise surprise, is something some people describe as "not fun".

The game will never be fun again unless it becomes strategic again, and that will never happen until everyone stops doing absurd amount of damage.

preternatural1 votes

just buff base hp

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