People complaining about damage in league

Nøstalgia·1/26/2017, 5:12:13 PM·1 votes·381 views

My though is,how can damage apparently be so high,when all Riot did since the release of the game was to nerf the champions damage to balance them ? Instead of buffing weaker champs Even though the masteries can give some more dmg

4 Comments

Critmaster Garen1/26/2017, 5:14:56 PM3 votes

theyve been nerfing damage and defense over the years. what are you talking about?

frozen heart used to grant 120 armor, and a larger attack speed debuff in a bigger radius. warmogs granted almost 1500 health, and randuins had 99 armor instead of 60.

not to mention, the game used to have a defensive mastery tree. like an actual defensive tree with % damage reduction masteries and not some health regeneration and utility.

Teemodanegro1/26/2017, 5:29:36 PM2 votes

Honestly, the problem lies in the champions. Not the masteries, not the items... Champions like syndra shouldn't be able to press R and do over 1000 damage to an ADC and kill them.

She could potentially miss everything and just R and get a kill.

deadlychuck1/26/2017, 7:29:27 PM1 votes

Itemization, champion design, and masteries are really the main culprits.

In terms of itemization, you mostly need to look at the ways in which offensive items vs defensive items, and the disparity between unique offensive passives/actives and defensive ones.

item 3742 item 3153 item 3031 item 3036 item 3074 item 3071 item 3508 item 3151 item 3124 item 3285 item 3030 item 3152 item 3146 item 3068 Now i'm not going to list all the items with unique offensive passives and such, but i think you get the point. Now let's look at the items which have defensive unique passives.

item 3812 item 3814 item 3401 item 3110 item 3026 item 3109 item 3190 item 3046 item 3143 item 3040 item 3053 item 3157 item 3107 item 3027 item 3156

Do you see the problem? Offensively stats are massively over represented on average in both offensive and defensive effects.

As far as champion design goes, it's more about how they make the champions scale and how much premium stats have been normalized. Things like CDR, armor pen, crit... all of these result in more damage output, and a higher standard which other champions are forced to compete with, which often results in adjustments to other items and/or champion scaling buffs.