Submit mini-rework Ideas here.

Cyber HeroXL··7 votes·765 views

title says it all, if you have a shyvana sized change floating around in your head then feel free to place it here.

My Idea: Sona change her Q's active to a colliding skill shot that sends a single blue luden bolt to the closest enemy unit, preferring champions.

I'd also like to see a new ult passive.

16 Comments

LankPants3 votes

I'm also going to do one for Sona, but a hell of a lot more radical. I'm going to mostly be working with Powerchord, that's going to be the main focus of my rework, I'm also going to be looking at toning down her auras a little since they don't really work in practise.

For her passive I like the idea of "Invoker Sona". Rather than the drastically different effects Invoker has however the effects of Sona's Powerchord would be more self explanatory, adding Qs always adds damage, adding Es always adds movement impairing effects and adding Ws always adds damage impairing effects.

Passive:Powerchord After Sona casts 3 spells her next auto attack or Q will apply power chord to her primary target. The effect of powerchord is based off of the last 3 spells Sona cast before Powerchord. Q won't count as a cast for a Powerchord it activates.

Base Effect Damage:6+8/level(+30% AP) (150 base at level 18, down from 220)

Staccato 1 stack: Powerchord deals 40% bonus damage 2 stacks: Powerchord's effect and damage are applied in a 300 diameter AOE. 3 stacks: Powerchord increases it's own damage and the damage of the Q or AA as well as any other attached effects (ie. LB on an AA or Luden's on a Q) by 30%

Diminuendo 1 stack: Reduce enemy damage by 25% for 3 seconds 2 stacks: Reduce enemy damage by a further 25% and duration is increased to 4 seconds (50% total) 3 stacks: Disarm (Amumu's R effect without the snare) and Silence the enemy champion for 2.5 seconds, then reduce their damage by 50% for a further 2.5 seconds

Tempo 1 stack: Slows enemies by 40% for 2 seconds 2 stacks: Slows enemies by a further 20% and applies a ground effect for 2 seconds 3 stacks: Roots enemies for 2 seconds

What this allows Sona to do is chose the most effective Powerchords for her situation adding some extra mastery to the champ via decision making. You can go for Q2, E1 to get an AOE slow on the enemies or Q2, W1 to reduce damage in an AOE. W1, E2 cripples assassins with a damage reduction and a ground effect. The 3 stack abilities are all super powerful but require you to not cast other abilities while they stack, so it's a conscious tradeoff.

Q:Hymn of Valor Sona shoots a skillshot in a straight line, upon hitting an enemy it explodes dealing damage in a small AOE and applying Powerchord to the primary target if it's avalible. Hymn of Valor will stack towards Powerchord on cast if Sona has two or less stacks but will not stack until after Powerchord application or the projectile fading if Sona has 3 stacks. Soma can store up to 2 uses of Hymn of Valor.

Range:950 AOE:300 Cost:45/50/55/60/65MANA Cooldown: 10 seconds per stack, 1 between uses Magic Damage: 80/115/150/185/220(+70% AP) Aura Removed

Pretty basic ranged spell, Sona can use it to harass, control waves (which is actually an important element of supporting and a large part of the reason Sona doesn't really work) and apply her passive with some safety.

W:Aria of Perseverance Heal up, CD down, no shield aura

CD:10>7 Heal:35/55/75/95/115(+25% AP)>40/70/100/130/160(+30%AP) Aura removed

The CD on this is down to make it somewhat possible to stack Powerchords, the shield is basically removed to compensate for the increased spamability on Sona's W and increased Powerchord power with the heal up to make it not feel worthless.

E:Song of Celerity CD Down

CD:12>7

Simple change to offset changes to R CDR and put the ability CD fairly in line with the rest of her kit. It should be about as easy to stack her spells as each other IMO.

R:Crescendo Base ability CDR down

Base abilities now gain 10/15/20%

This might just look like a devastating nerf, but with the reduced CDs kit wide 40% bonus CDR would just be too much. The lower base CDR and lower CDR scaling should help give Sona a more noticeable amount of Early-Mid to Mid-Late game power that she's currently lacking.

Basically I'd like to see more thought about how Powerchord is used to add a little bit more mastery to the champ while still keeping its use cases straight forward to new players. You want to kill a guy, spam Q, you want to not be killed by a guy, spam W, you want to chase or not be chased by a guy, spam E.

Now that I think about it this is probably a bit larger scale than the Shyvana rework, it's more on par with things like the Ashe rework or Sona's update, but I just wanted to do it anyway.

zero3562 votes

I'm partially calling bullshit on this, because I posted this 6 months ago and had the same basic idea for the passive change. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/JqtuhBZT-sona-rework-idea

I like some of the extra additions as opposed to my basic version of it being a stronger or weaker version of her current powerchord. I do think you moved to much power into her Q, with how it interacts with her passive and is now different from the other abilities.

Edit: and I just replied to a 4 day old post That's a thing that happend

LankPants2 votes

The idea of Invoker Sona is nothing new, it's been floating around for years now. I can remember talking it as a possible direction for Sona when she got some work done on her back in 6.14, about 9 months ago and I also think I might have mentioned it even earlier.

I did not your obscure thread and steal it, two people can independently come up with similar ideas, especially when those ideas follow a simple train of logic, in this case that a Power Chord is the combination of 3 separate notes and are effected by all 3, not just 1. It makes thematic sense and it would make game sense because it adds depth to Sona, which she currently severely lacks.

zero3561 votes

Fair enough It's still peculiar because this the first I've heard any one else mention anything similar to this

Chaos Milk Tea2 votes

I like the Sona Q a lot actually. It adds a lot more consideration to where and when you cast it.

Okay, I'm gonna bring up one I posted recently for Tryndamere Tryndamere Change his W to an aoe around himself. Champions affected are challenged and deal reduced damage to tryndamere for 3 seconds. If they move too far from tryndamere he calls them a coward and they are slowed.

This effect adds much clearer play for the opponent than his current shout and lets him have more presence in team fights.

Sahn Uzal2 votes

I'd love to see them get rid of Gangplank 's Plunder passive, allow him to trade early on again, using Trial By Fire as his main damage source early on. It would be a much more interactive play pattern, seems like more fun to play as and against to me. I'd rather be contesting the last hits on kegs to deny GP his passive proc, rather than having him never try to get in someone's range :P

khorney2 votes

j4 needs a minirework

Ulquiorra9952 votes

I'd love to see some incentive for Soraka to actually interact with her opponents instead of just being a W spam bot. And that could easily be done by increasing rewards for skilfully utilising her Q.

Say, if she got more healing from her Q on hitting multiple champions. Maybe even add an increased reward for hitting someone dead-center. Of course her W cost would probably have to be increased to compensate but that'd be fair - if you just spam W you run out of HP and you'd have to actually interact with opponents to do your job.

It'd be much more fun than the current "My Q does jack shit and I'm only viable if I max W first and thus opt into the most passive and boring play style", right? I don't see how anyone would like current version more.

50000000000000001 votes

Isn't that before her latest iteration?

Also, with such heavy focus on being a healer, she can't really do other things well too. If her W max is gonna change, a full rework is probably necessary.

Ulquiorra9951 votes

Yes it was. That was the point. They had an almost perfect rework - her Q actually had an impact and felt rewarding to use properly and higher costs on W meant you couldn't just stand back and spam it. And they just had to continue "fixing" her.

I really don't get Riot's treatment of Soraka. On one hand they are saying how they want her to be more interactive... but on the other hand whenever a playstyle with a semblance of interactivity and skill becomes viable they nerf it in favour of universally hated "max W healbot" build.

Arakadia2 votes

Remove Lissandra passive and buff her mana costs. You don't even need to replace her passive, it currently just holds her back.

JavelinJoe1 votes

Jhin's ult slows down the entire game to 1/4 speed (for both sides) for the duration (now 8 seconds, or 2s at normal game speed), excluding Jhin, so regen and CDT will happen at normal speeds, but his ult's bullets travel at only 2/3 speed. The slow will be removed entirely. Summoner spells will be unaffected and go off at normal speed for everyone on either side.

This could give a cool Matrix like mechanic to his ult.

PureSilvrr1 votes

IT sounds cool, but it would just be really annoying after a while. Like ww's music when your low is.

Big Lincoln1 votes

Volibear Q no longer enhances his auto attack but instead becomes a two cast ability, the second cast gives him a delayed rectangular AOE that flips all units caught inside and deals flat damage + a portion of total AD

Bârd1 votes

Heimerdinger Turrets have ward HP. For each rank of ult, you have the choice of two upgrades to your turrets. (Beam attack gone by default)

6 Range+damage OR attack speed and beam

11 No deactivation range OR remain active while dead

16 Armor/MR shred OR x2 turret HP

Valor Bot1 votes

Quinn Goal is to rework her from "roaming marksman" to "vision utility assassin".


  • Attack range reduced from 525 to 450.

  • R is now her passive and, if out of combat, activates instantaneously upon reaching 100 stacks of "Demacia's Wings." Stacks are acquired by moving continuously through enemy territory. "Harrier" removed. Renamed "Demacia's Wings."

  • No changes to Q.

  • W passive removed; active reworked into a toggle. Toggling W on will disable Quinn's Q for the duration, but sends Valor into the sky to instantly reveal a large area around her for 2 seconds. Every 5 seconds afterwards, Valor will reveal a smaller area around Quinn. Toggling W off will call Valor down to Quinn's glove, ending the vision reveal but reenabling access to her Q. Large internal cooldown. Persists through Demacia's Wings.

  • E is now a skillshot. Earning a kill or assist refunds the cooldown on E.

  • R (new) -- Quinn tags the target enemy champion with "Skystrike," revealing them for 1.5 seconds. After 1.5 seconds, Valor dives down and strikes the target's location in a hail of arrows, dealing physical damage based upon enemies' missing health. Can be dodged.

More from Gameplay

More by Cyber HeroXL