my (arguably extreme) Sona rework.
NOTE: this update used to be a lot more bonkers, but ive decided to tone it done after initial feedback. Passive- auras buffs can be extended if you stay inside of the aura, the minimum duration for a buff is 1.5 seconds. additionally, she has better base stats and values (particularly her HP and defence) in exchange for a poke that needs mechanical skill, having to stay inside of the fight longer to fully utilize her auras, and having less ap ratios.
the chords remain roughly unchanged.
Q a straight line skillshot that can be recast for free (and who doesn't like free?) after a tiny delay, about the same as with Eve's hatespike. The second bolt deals less damage to whomever the first bolt hit. instead of a single on hit boost, it gives AD or AP (adaptive), unlike her W and E, sona does not benefit from this aura. the second bolt does not produce or cancel an aura.
W gives a player grey health and omnivamp that is lost when the grey health is filled or expires. don't know what to do about grey hp that exceeds the missing hp . the grey health scales with ap, rank, and forbidden idol items, while the vamp is a flat 15% Editor's Note: the reason i like the vamp and defense stats is that the heal feels like a band aid, like im saying "i got you, lets get out of here", but the name "perseverance" makes me think of standing your ground and punching death in the face, its like im saying "i got you, NOW LETS KICK SOME A**".
E instead of having a longer duration out of combat, Sona's speed is much higher before scaling down to the aura's level. the auras speed no longer scales with ap, in exchange for not sucking early and mid game.
R current passive removed, and no replacement. this ult is amazing enough as is and i need some powerbudget to allow her to have better base stats. spell cool downs are based on there rank once more.
Thanks for taking time to read my ramblings.
EDIT: got an upvote, my ego has expanded https://media.tenor.com/images/0fca1a91df15114fad6d015ff1a3aa56/tenor.gif