my (arguably extreme) Sona rework.

Cyber HeroXL·12/11/2017, 11:01:28 PM·13 votes·529 views

NOTE: this update used to be a lot more bonkers, but ive decided to tone it done after initial feedback. Passive- auras buffs can be extended if you stay inside of the aura, the minimum duration for a buff is 1.5 seconds. additionally, she has better base stats and values (particularly her HP and defence) in exchange for a poke that needs mechanical skill, having to stay inside of the fight longer to fully utilize her auras, and having less ap ratios.

the chords remain roughly unchanged.

Q a straight line skillshot that can be recast for free (and who doesn't like free?) after a tiny delay, about the same as with Eve's hatespike. The second bolt deals less damage to whomever the first bolt hit. instead of a single on hit boost, it gives AD or AP (adaptive), unlike her W and E, sona does not benefit from this aura. the second bolt does not produce or cancel an aura.

W gives a player grey health and omnivamp that is lost when the grey health is filled or expires. don't know what to do about grey hp that exceeds the missing hp . the grey health scales with ap, rank, and forbidden idol items, while the vamp is a flat 15% Editor's Note: the reason i like the vamp and defense stats is that the heal feels like a band aid, like im saying "i got you, lets get out of here", but the name "perseverance" makes me think of standing your ground and punching death in the face, its like im saying "i got you, NOW LETS KICK SOME A**".

E instead of having a longer duration out of combat, Sona's speed is much higher before scaling down to the aura's level. the auras speed no longer scales with ap, in exchange for not sucking early and mid game.

R current passive removed, and no replacement. this ult is amazing enough as is and i need some powerbudget to allow her to have better base stats. spell cool downs are based on there rank once more.

Thanks for taking time to read my ramblings.

EDIT: got an upvote, my ego has expanded https://media.tenor.com/images/0fca1a91df15114fad6d015ff1a3aa56/tenor.gif

7 Comments

LankPants12/12/2017, 7:14:58 AM5 votes

I don't mind some of the ideas but the kit seems disjointed and not really like Sona to me. Still it's probably better than what we have now so I'll give the upvote.

What I'd do however is this


Passive: Powerchord

Sona plays her basic spells as a three spell Powerchord, after casting her first and second spell she puts her basic spells on a 0.5 second global cooldown and after casting her third spell Sona puts all of her basic spells on a longer cooldown, additionally if Sona doesn't cast a spell for 2 seconds during a powerchord all of her spells go on this same longer cooldown. Only the first spell Sona plays costs mana and her basic spells mana cost scales with her level. Additional spells hitting the same target within a single Powercord have only 50% of their normal effect. After completing a Powerchord Sona's next basic attack becomes empowered gaining additional magic damage and bonus effects based on what spells she played during her Powerchord.

  • Qx1: Powerchord deals 25% bonus damage

  • Qx2: Powerchord's damage and effect are applied in a 200 unit raduis AoE around the target struck

  • Qx3: Powerchord deals an additional 40% bonus damage, additive with the 25% from Q1 for a total 65% bonus

  • Wx1: Powerchord reduces target damage output by 25% for 2 seconds

  • Wx2: Powerchord reduces target damage output by an additional 25% for a total of 50% and lasts for 3 seconds

  • Wx3: Powerchord reduces target damage output by an additional 25% for a total of 75% and silences the target for the first 1.5 seconds

  • Ex1: Powerchord slows the target by 40% for 2 seconds

  • Ex2: Powerchord slows the target by an additional 20% for a total of 60% and additionally grounds the target for the duration

  • Ex3: Powerchord roots for 1 second after it hits and the slow is extended by 0.5 seconds, lasting 1.5 seconds after the root ends

Magic Damage: 10/lv+(25% AP) Powerchord CD: 14/11/8/5 at 1/6/11/16 (affected by CDR) Manacost: 80/100/120/140 at 1/6/11/16


Q: Sona fires a line missile with a small AoE on target hit which deals magic damage and debuffs enemies hit. Enemies attacked by Sona or her allies with a debuff on them take bonus magic damage.

Damage: 30/80/130/180/230+(60% AP) Debuff damage: 4/13/22/31/40+(20% AP) Range: 900 (slightly shorter than Karma Q) Radius: 200 Debuff duration: 2 seconds


W: Sona heals herself and a target ally, after 1 second if Sona is still within the cast range and both her and her ally are alive both gain a shield equal to the heal. This shield can stack when a target is healed multiple times. If Sona does not have an ally nearby she can self cast the heal and always gains a shield for half the listed value after 1 second.

Heal/Shield Value: 15/40/65/90/115+(30% AP) Shield Duration: 2 seconds Range: 600 units


E: Sona grants herself and a target ally flat bonus MS for 3 seconds, repeat casts on the same target extend this duration by 1.5 seconds but do not increase the MS amount, Sona will always receive a 1.5 second extension for casts past the first. Additionally targets under this effect gain slow resistance.

Flat MS: 28/36/44/52/60+(0.1 AP) Slow Resist: 15/20/25/30/35% Range: 600 units Duration: 3 seconds


R: Same as live sans the CD reduction on her basic spells since this is now incorporated into the way her passive works.

NaturesMayhem12/12/2017, 2:51:49 AM4 votes

I feel like this kit doesn't synergies well. Sona is built around the ability to constantly be on the move and provide constant AoE buffs to her allies to keep them on the move. This kit is more akin to a support like zyra. A straight damage ability, a buff ability for hp and hp gain back, a cone that marks multiple targets and only one can be chosen to root. Then the ultimate is simply a LB ult but with more characteristics. The kit seems clunky and to not fit together at all. Sona's current kit might be boring or simple, but it fits her character to the mark and makes sense. If you want a rework then focus upon the bedrock that is already there. Sona is a musician, throw in music related abilities that synergies with the character itself and provide decent gameplay.

Cavesloth12/12/2017, 8:55:38 AM2 votes

Honestly all she needs to fix her is make the Q a skillshot. Boom done, fixes 90 percent of the problems with her with minimal effort, ala a xin zhao mini rework.

Cyber HeroXL12/12/2017, 8:43:26 PM1 votes

alright, i toned it down, any new thoughts?