How to fix Lee Sin.

S0NA·3/5/2017, 11:24:57 PM·15 votes·2,043 views

Remove all his invisible power.

Passive: INNATE: After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% bonus attack speed~~, returning 20 energy on the first attack and 10 energy on the second.~~

Get rid of the energy restoration so he has costs and actually has to think about whether or not he wants to cast shit.

ACTIVE: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting True Sight icon true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.

ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage, capped against non-champions.

Fine. Still bs since it costs nothing and has no cooldown, but fine.

ACTIVE: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, both they and Lee Sin are shielded for 2 seconds and Safeguard's cooldown is reduced by 50%. Lee Sin can self-cast Safeguard to shield himself. If Safeguard is used, Lee Sin can cast Iron Will within 3 seconds.

ACTIVE: For 4 seconds, Lee Sin gains bonus life steal and bonus spell vamp.

Get rid of it. If he can't jungle properly without it, give his E some kind of Quinn-blind like effect on monsters.

ACTIVE: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting Sight icon sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.

ACTIVE: Lee Sin Slow icon slows all enemies in range and marked by Tempest for 4 seconds, decaying over the duration.

Fine.

ACTIVE: Lee Sin roundhouse kicks the target enemy champion, instantly rooting them for 0.25 seconds, dealing physical damage and Airborne icon knocking them back over 1 second. Enemies hit by the enemy-turned-projectile ~~receive bonus physical damage and ~~are Airborne icon knocked up for 1 second.

There is no fucking reason to root me. Riot has falsely stated it's so you don't flash the kick because it'll kick you the way he wants anyway, but this simply isn't true. Try it in a custom game, if you cleanse the root and flash it, it doesn't work like Rito says.

Also why on earth does it do more damage to the people that the original person kicked collides with?

36 Comments

Sintama3/5/2017, 11:31:59 PM8 votes

His E is terrible. It scales so poorly. He needs the Lifesteal to jungle. Every jungler needs the lifesteal to jungle. The ones who don't have the lifesteal are suffering in the jungle.

McFatal3/5/2017, 11:30:02 PM5 votes

lee isnt overpowered.

please stop.

forgot the forum users are a joke and jst spam downvote everyone with half a brain that doesnt agree with their bandwagon opinion.

fucking joke.

Joxcab3/5/2017, 11:36:19 PM4 votes

not this shit again

GigglesO3/5/2017, 11:42:12 PM4 votes

Or make it like on release where he actually had to use his autos to use spells more often... he pretty much has low energy costs for his regen, and still gets a huge energy amount back.

invisiblecat13/6/2017, 1:06:33 AM3 votes

Just remove his ward hop, and lower base damage on ult This way he can't build tank and one shot with QRQE and has to use flash and get terrible positioning if he wants to kick a squishy into the middle of his team

Skins Project3/6/2017, 12:24:12 AM3 votes

This is a flat nerf. While lee could use some balancing, it is unreasonable to apply quite so many nerfs without a return. The allowable or reasonable nerfs would be tweaking the stats. Not reworking abilities, that is changing an identity or require a flat mini-rework.

LankPants3/6/2017, 12:13:04 AM2 votes

ACTIVE: Lee Sin roundhouse kicks the target enemy champion, instantly rooting them for 0.25 seconds, dealing physical damage and Airborne icon knocking them back over 1 second. Enemies hit by the enemy-turned-projectile receive bonus physical damage and are Airborne icon knocked up for 1 second.

If nothing else is done this should be.

DunkinNoobs3/6/2017, 12:28:05 AM2 votes

This post hurt to read. Lee has energy problems even with his passive the way it is. Lee's jungle clear is only slightly above average even with his sustain. Lee's ult is pretty much the only good part about him past 15 minutes and gutting it like this is nonsense.

Dianna Leveret3/24/2017, 12:16:18 AM1 votes

I wish i could see that champ nerfed. But he wont, because if they nerf him, people who aren't "Gods" with him will just feed and be useless. The problem comes from Lee mains, who are good with the champ and dictate how the game goes. I admit I'm sick and tired of all those Lee mains, Thresh mains and all those 'hard mechanics' champs, who spam mastery icon all game long for doing something ' flashy '. Sure I bet it was hard to do it, but it is also OP and unfair IF done correctly. Sure you can try to dodge their Q's, but Lee ward/minion hops make his Qs a bit unpredictable and lets not get started about the hitboxes. If i have to speak non-biased, Lee is in a good spot with numbers, the problem comes with his overloaded kit and how "'God" Lee mains abuse it. I think the better 'nerf' would be a rework and/or skill tweaks as this thread suggests. But it will never happen, because Lee is 'fun, fresh,hard,rewarding and FLASHY'... LCS bait . I admit I have 0 idea how to balance his current kit without making him useless. Maybe a small decrease on Q range or to remove the small 'stun' his R has when activated ( He kinda holds you in the air for half a second before pushing you, which allows for easier Q followup ) .