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Ornn and Why He's the Demi-God of Losing Games.

Cron0s··1 votes·399 views

Ornn is a great champ - I've played him a lot and he is ton of fun to play - but he doesn't have a clear identity.

Top lane? Not enough kill pressure. Not a single match-up where he is dominant.

Jungle? Terrible clear speeds, poor itemization, and lack of reliable ganks.

Support? CC is unreliable and requires setup, no supportive spells for Marksmen. Kite-able.

He's a mess. We all know it and the biggest mistake that might be made is to keep buffing his W. I am glad that the %Max health scaling damage change was not made, because honestly that was a band-aid fix to a bursting pipe of a champion.

So here's how you fix him: Give him a clear identity. Is he a top laner? Give him more skirmish power.

Jungle? Make his gank's more reliable.

Support? Add some sort of supportive functionality. Maybe he can allow his Marksman to shop in lane as well (obviously this would all be gated for balance with a CD or what not)

But whatever you do, please do not shove more and more things into his W, it is ridiculous enough already.

tldr: Ornn is good at a lot, but great at nothing.

5 Comments

TiltoverEnforcer2 votes

I feel like his E is what really needs to be changed. As a dash, it doesn't really give him any extra movement capabilities, and unless the enemy goes near a wall, it's pretty much useless until you use your Q. I think that abilities comboing off of each other is a great idea; abilities being almost completely dependent on each other is not. As it stands, his E deals almost 0 damage unless he hits his knockup. It would just be a huge quality of life improvement to remove the cast time on his E.

Cron0s1 votes

I honestly hate the current state of Ornn's E. But I understand the logic behind it.

It is simply gated in one too many different ways.

Damage. Scalings. Animation Duration. Interrupt-able. Limited Range. Clunky Hitbox.

There's just a tad too much going against this ability and I legitimately feel that if just one of these aspects were changed ever in the slightest, Ornn would be in a much better place.

Sasogwa1 votes

I think like every other new champ, we should just wait for people to figure him out and then we'll assess his power level. I don't really see an identity crisis tbh. He's a tank CC toplaner, that doesn't really and is not supposed to win lane. I guess he's in the shadow of 'better CC tanks?' like Nautilus/Gragas but he does offer interesting aspects, especially his masterwork items. Maybe he's actually better than we think?

Takazaki2 votes

OP's is arguing he has nearly none of the power to compete with CC stop laners, because he has to low of damage to beat them in lane, and his CC isnt impactful enough to make good enough just going even.

Cron0s1 votes

My point on Ornn being a top laner is simple: Why pick Ornn over any other champion that competes for his role?

He is less reliable in terms of CC than most other CC based Top's. Has less impact than most if ahead in terms of carry potential. The niche conditions of his endgame "Reforged Items"is an afterthought at best, and if anything misguides your team into being inefficient.

I have honestly gone maybe one or two games to the point where the items were bought appropriately (icing to an endgame build adc) and it was redundant because the person who bought it was already 2-3 items ahead of everyone else and the enemy teams' nexus was already exposed.

I'll reiterate: This champion is trying to do too much instead of focusing on doing at least one thing right.

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