Matchmaking MMR needs to be something other than a dice roll

JafarThePanda··2 votes·412 views

I'm tired of getting matched with plats, golds, and low silvers when I'm unranked and barely average a 50% win rate.

I'm tired of my teams being unranked or high bronze vs said comps, which are frequent even when I'm with my friends who again, bronze or unranked and barely in a 50% win rate.

Shout out to the plat 2 lux main who had to be premade with people in way lower rankings in norms.

You shouldn't be allowed to have more than one tier difference when premaking, even in norms ie, silver/bronze is the most gap that can exist.

9 Comments

JafarThePanda1 votes

playing with the same group of friends - guess what? a gold V is playing with unranked people and bronzes, in a premade, yet again.

this isn't a one time thing, rito.

-edit- I just now got in the same premade trap, again. my op.gg tells it all.

There's no reason for this to be happening other than rito refuses to acknowledge DQ as a failure

Calabok1 votes

norms though

JafarThePanda1 votes

{quoted}

norms though

not even remotely valid as a point.

Angry Monster1 votes

actually it is. It is just way over your head in depth.

JafarThePanda1 votes

[{quoted}](name=Angry Monster,realm=NA,application-id=3ErqAdtq,discussion-id=etRaEbsE,comment-id=000100000000,timestamp=2016-07-19T08:18:20.436+0000)

actually it is. It is just way over your head in depth.

Norms deserves some level of fairness. Believe it or not, I don't want to deal with boosted animals in ranked, or even play it until solo q is a thing again. Therefore I play norms, and norms shouldn't be this unfuckingbalanced in matching

Angry Monster1 votes

So you can have 3 possible arguments about balanced MMR ratings. As a player you will follow ONE of these.

  1. Normals are for fun
  2. You are attempting to learn
  3. You want to play to win

If you are school of thought for number 1, balance does not matter. (does not apply to you) so this one is out of the way.

2 and 3 both also prove that normal MMR do not matter either though.

Number 2 means you are just looking to get better, The random high ELO match up will give you a clue if you are doing something right or not. IF you totally get stomped it means that you have glaring flaws and you need to address them. If you are holding your own that means that you got a grasp on the champ. Either way you are learning (painfully) but effectively. A player just abusing you flaws is a very eye opening experience.

Number 3 well in that case you are supposed to be playing ranked anyways. People are not as boosted as you might think. People are just highly inconsistent at below plat. If you want to play to win and have a "fair" game; you go to rank. You are put with people close to your skill.

So no matter the reason you are playing, normal MMR does not matter. Fun,learning, to win they all have a place in the current setup. The problem is not that normals are designed wrong, its that you are looking for a type of mode/reason that nomals are not designed to have.

aka

{quoted}

norms though

JafarThePanda1 votes

[{quoted}](name=Angry Monster,realm=NA,application-id=3ErqAdtq,discussion-id=etRaEbsE,comment-id=00010000000000000000,timestamp=2016-07-19T08:41:51.590+0000)

So you can have 3 possible arguments about balanced MMR ratings. As a player you will follow ONE of these.

  1. Normals are for fun
  2. You are attempting to learn
  3. You want to play to win

If you are school of thought for number 1, balance does not matter. (does not apply to you) so this one is out of the way.

2 and 3 both also prove that normal MMR do not matter either though.

Number 2 means you are just looking to get better, The random high ELO match up will give you a clue if you are doing something right or not. IF you totally get stomped it means that you have glaring flaws and you need to address them. If you are holding your own that means that you got a grasp on the champ. Either way you are learning (painfully) but effectively. A player just abusing you flaws is a very eye opening experience.

Number 3 well in that case you are supposed to be playing ranked anyways. People are not as boosted as you might think. People are just highly inconsistent at below plat. If you want to play to win and have a "fair" game; you go to rank. You are put with people close to your skill.

So no matter the reason you are playing, normal MMR does not matter. Fun,learning, to win they all have a place in the current setup. The problem is not that normals are designed wrong, its that you are looking for a type of mode/reason that nomals are not designed to have.

aka

Number 1, balance matters. It's not fun getting destroyed by people who don't belong anywhere near a rating Number 2, balance matters, because if you lose, obviously something was done wrong, but losing to super high ranked people just says "oh, they're high ranked, of course they're beating us, even if we change our playstyle to try to wait for their mistakes, what are thooooooose?" Number 3, balance matters, because you can't win against unfair odds.

Angry Monster1 votes

no your are wrong.

its for fun, since it is for fun and everyone meaning of fun is different, everything is out the window.

When you lose when you are learning , you are learning you may not be happy but it still is meaningful. You get to see what a player is doing to you. IF you use teh high rank excuse, that is bronze mentality and you should just stop.

fun and serious crowd can not mix since they have opposing goals. So normals are a area were they can have fun. (still try but go non optimal). Rank is where balance matter since it is the only meaningful record.

You can keep going ( i am not going to respond any more) but you are just plain wrong. I am not going to keep going at you when you are convinced that you are right and the system should change for your belief.

Miraweave1 votes

MATCHMAKING MATCHMAKING RATING XD

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