Now here they are, our beloved Fighters
First of all, you've made an entire class dependent on a broken item : Sated Devourer.
Then you've nerfed to ground everything around it, removed the item, and gave no compesantion back to them, or laughable buffs (like 0.025 AP ratio) Meanwhile, everytime one of Riot's childs like Zed and Ekko receive nerfs, guess what ? Compensations buffs everywhere.
Now, here they are our Fighters class, sitting at an ~ average 45% winrates in both Top/Jungle.
Meanwhile, every time an item makes the Fighters more viable (like BotRK before Season 6 changes), there is some ADC abusing that item, and guess what : nerf it to the ground with 0 compensation buffs for champions that that item is made for (Aatrox/Jax/Tryndamere, etc.). Then you rework Guinsoo's Ragebade and put that broken passive on it. Guess who can pick this item now ? Every fucking ranged champion in the game that can abuse the /hit passive (2k true dmg Vayne in 3 secs it's not fun late-game, you know? ).
Now here they are, all Fighters, who are supposed to love 1v1, getting spanked by full hp/armor tanks. Why ? Because the gold efficiency of %ARP items is pure shit and useless on this class in most cases.
Getting kited to death by all 24/24 hooping ADC's. But better nerf the Boots of Swiftness, right ?
**Is such a bad idea to make more melee only / ranged only items so that you can proper balance them ? **
What if i told you Grasp of Undying/ Sunfire Cape or IBG weren't so overpowered, but they were OVERPOWERED on some champions that are not made for, like Ezreal (IBG), Sunfire & Grasp (Tank Ekko) ? One of the only reason tanks were the highest % winrate on top rate is the actual fact that Fighters are in a totally SHIT position.

splitpushing and critting through every squishy in a team fight
getting fed and being unpeelable and unkillable
building tank and doing carry damage
building tank and doing carry damage
rageblade gunblade broken as fuck
