My Perfect Balance

Threxes·11/15/2016, 9:06:55 PM·1 votes·424 views

Hey guys,

I would like to ask you what would be the perfect balance for you in League of Legends and tell me in the comment section below.

So, the way i would balance the game revolves around the best way to carry is by building dmg. I believe it is the best because building dmg allow you to kill people but the counter play to that is the health-bar and resistance are low therefore most dmg going to hurt you.

Also a buff would be nice to Blade of Ruin Kingdom in a way that it worth to build it on Zed, Vayne, Jax,even Master Yi and WW, as a core item again. (do you remember those zed and Vayne montages? Those were popular when Blade of Ruin Kingdom was a core item on those champions)

Make tanks tankier with less dmg and maybe more powerfull cc in terms of duration. I found that many champions who should build full dmg build tanky because tank items are too gold efficient, By raising the gold price it would allow assassins to be able to snowball early and get fed and rush more dmg, and all that without buffing their dmg.

If tank items are more expensive, tanks wouldn't reach their full tankiness untill late game and assassins might be too overpowering, so if towers armor would be buffed it would allow, in my opinion ,to go to the late game. Where tanks and adc are allowed to have their full builds and carry, unless someone can carry super hard mid game which could be possible as well.

I like how the jungle works now, i am not sure about the plants, but i like the jg with early impact interacting with other players, but not the most op carry role as it was last season.

My dream meta would be,

Top: Tank with hard CC Jg: something that ganks from early lvs allow mid and other lanes to get ahead. Mid: full DMG build spell casters ADC: Hyper Carry adc like vayne, kalista (if she get reworked), jinx.... etc. Supports: Tank supports for peeling for carries, or hard engage on the enemy carries.

Thank You for reading!

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