Riot, you seem very disconnected with your playerbase.

Atuko··2 votes·387 views

"We don't like all this mobility that keeps getting added to this game, its not fun to play against" proceeds to continue to make mobile champions Ekko Kalista Gnar Azir RekSai the list goes on....

"We feel like towers are too weak, we don't want tanks tower diving us with ease"

nerfs inhib/nexus towers

13 Comments

Sona Ping2 votes

Because there is a difference between "disconnected" and not implementing some of the patently awful changes proposed in G&B threads. I mean recently, there have been numerous or large threads demanding nerfs to Cho'gath, Annie and Blitzcrank, for god's sake. I've even saw a Nerf Garen thread! As for the towers, it's disingenuous or at the least very an error of wishful projection to claim that the playerbase is unanimously of that quoted opinion. It's more that a portion of the players still somehow think that they are supposed to be unharmed under tower when towers only offer a measure of early game protection. That's the way they are and how they have been for years. Compared to other Mobas like Dota, the towers are already fantastically strong.

Rico Nasty2 votes

Annie actually needs nerfs tho.. Anyone who thinks her point-click 1.25-1.75 second stun is healthy needs to get a reality check.

Kouga1 votes

But then when they take away a point-click AoE stun, everyone loses their minds.

Its all a matter of perspective & opinion

Nameless Voice1 votes

The thing is.... the threads asking for Cho'gath, Annie and Blitzcrank nerfs tend to get downvoted a lot. One or two people think these things, but the others on the boards don't agree.

The threads complaining about mobility creep (for example) tend to get hundreds of upvotes. Lots of people agree on this issues.

On the other hand, the boards are a tiny sample size. Most players don't ever come here. It's hard to know how representative the boards are.

Sona Ping1 votes

Personally, I've seen a lot more variance than that. A lot are rightfully disagreed with, but I've seen quite a few threads that gained traction. Especially Blitzcrank, I remember a while back there were several popular Nerf Blitzcrank threads and one especially got enough up-votes to stick at the top of the "Hot" section for a time. It's not as bad as it could be, but it's more than just a few people.

Either way, the point is that chose those as examples because these were some of the least contentious things I could think of. Despite that they are still common, and there are more popular beliefs about the game even though they are equally flawed .

On the other hand, the boards are a tiny sample size. Most players don't ever come here.

Exactly. This is something that seems at times to be forgotten too often around here.

Nameless Voice1 votes

So, the boards are "the vocal minority", but how else can they get any feedback from their playerbase?

For things that are purely numerical in nature, such as champions being over/underepowered, they can go to the numbers they have and look at statistics, (scores, win rates, end-game stats, etc.), but that doesn't work for subjective things.

As a random example, I get the impression that people generally dislike or hate Kalista because of her passive. Threads on boards seem to support this. But how can you know if it's just a vocal minority, or if that's a general sentiment?

I suppose you could look at ban rate - Kalista is the 13th-most banned champion, despite having a below-50% win rate. That implies that people hate playing against her, but it could be due to a number of other reasons (people think she's OP, people hate supporting her, etc.)

Another thing they could do is to actually poll players on gameplay issues. I'm not saying they should ask them about balance ("Do you think Ekko is overpowered?") because that would be pointless, but to instead ask about perceived game health ("Do you enjoy playing against Kalista?")

I personally think that these kind of considerations (is this champion fun to play with/against) are more important than raw numerical balance anyway. An overpowered champions is kind of annoying, but a badly-designed one saps the fun out of the whole game.

theragingnerd1 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=elA7ebss,comment-id=0000,timestamp=2015-06-21T21:51:54.501+0000)

Because there is a difference between "disconnected" and not implementing some of the patently awful changes proposed in G&B threads. I mean recently, there have been numerous or large threads demanding nerfs to Cho'gath, Annie and Blitzcrank, for god's sake. I've even saw a Nerf Garen thread! As for the towers, it's disingenuous or at the least very an error of wishful projection to claim that the playerbase is unanimously of that quoted opinion. It's more that a portion of the players still somehow think that they are supposed to be unharmed under tower when towers only offer a measure of early game protection. That's the way they are and how they have been for years. Compared to other Mobas like Dota, the towers are already fantastically strong.

you don't think annie is op BURN THE WITCH

windwolf7771 votes

{quoted}

you don't think annie is op BURN THE WITCH

But the witch burns you Annie (Well, witch's child that is)

Charmed by Ahri1 votes

I would say riot is pretty on point with their community in terms of what new champions are released, they usually seem to fit right in with the meta(sometimes not for awhile). For example when powerful picks are chosen because of the ability to move around the map, you see the effectiveness due to that, they(riot) appear to go about making other champions to be able to play with those particular champions who do use mobility. You honestly don't like mobility? The ability to dash/hop/tunnel/blink/speed boost over and around terrain for whatever purpose seems quite useful. Also lets not forget how kits with mobility is used in terms of repositioning or dodging skillshots that might be the very death of you team fight wise. So if mobility in general keeps you alive, why is it a problem? Because you couldn't quite pin them down? That's generally the idea. Which is why summoner 4 is so popular. summoner 4 summoner 4 summoner 4

Atuko1 votes

It's gotten to the point where it's too much, EVERY new champ is being released mobile.

Charmed by Ahri1 votes

But if you scroll through the list of champions, immobile champs like brand, ashe, Heimer, Kog, jinx, morde, lux the short list goes on compared to champions that have mobility. I would say more than 70% of the champions have some kind of mobility whether it be their passive, ult or basic abilities. Just the champions that don't could probably use a rework if the game leans towards mobility in some form or another. But in the meantime those champions have to be wary of where they are located and use their kit to kind of kite people who have mobility. That's not too bad, they usually gain another damage ability or utility, but it' just not my playstyle.. to be immobile anyways. also that doesnt mean immobile champions aren't effective or fun to play either.

Atuko1 votes

So basically you just want every champ in the game to be mobile.

Is it safe to say that you're being just a bit biased? You have to look at it from the immobile champion players perspective.

Charmed by Ahri1 votes

{quoted}

So basically you just want every champ in the game to be mobile.

Is it safe to say that you're being just a bit biased? You have to look at it from the immobile champion players perspective.

Ah therein lies the truth! We don't see eye to eye of the topic then..

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