How strong should turrets be?
Like I'm all for buffing turrets because they are incredibly weak right now, with turrets being lost as soon as 10 minutes into the game. There's also little to no consequence for tower diving someone because you will more than likely kill the target and leave the turret area before you die.
But what could be considered a good turret buff? Should they do % Max health damage? This kind of creates a system where "No matter how strong you are, if you get hit by _ turret shots, you will die." Like if they did 20% max health damage, would that be OP? Because staying under a turret long enough to get hit 5 times is a really long amount of time.
couldn't harass you form safety.