How strong should turrets be?

MetaVolca··2 votes·278 views

Like I'm all for buffing turrets because they are incredibly weak right now, with turrets being lost as soon as 10 minutes into the game. There's also little to no consequence for tower diving someone because you will more than likely kill the target and leave the turret area before you die.

But what could be considered a good turret buff? Should they do % Max health damage? This kind of creates a system where "No matter how strong you are, if you get hit by _ turret shots, you will die." Like if they did 20% max health damage, would that be OP? Because staying under a turret long enough to get hit 5 times is a really long amount of time.

8 Comments

Gigglingdeath1 votes

They could do that. Or perhaps increase the speed of the shots when it's for a champion that's under turret (laser turrets anyone?). This would help with tower diving at least.

What I think more needs to happen is that turrets get greater Armor/MR so that they don't fall the first time bot lane needs to back and one full wave crashes into their turret with the enemy adc hitting it. That's bogus. To be punished for backing once so that you don't feed the enemy team just to lose your turret because of it at 6 minutes I feel is a bit extreme. They either need to up the health of the turrets or the resistances.

Proxy3451 votes

The ONLY good and useful turret in the game right now is the nexus turret LMAO

Gigglingdeath2 votes

You mean the fountain? Even then, ryze ult some minions into the fountain with the team and you can kill the entire enemy team as they spawn because the fountain focuses the minions first. :)

Proxy3452 votes

{quoted}

You mean the fountain? Even then, ryze ult some minions into the fountain with the team and you can kill the entire enemy team as they spawn because the fountain focuses the minions first. :)

Yeah I meant the fountain turret and damn theres no useful turrets left then lol

moist moms1 votes

I had a game where we legit lost bot turret at 5 minutes 43 seconds lmao. Their jungler didnt even come to help finish it off until it was at 25% health. But tbh i appreciate the shorter matches.

abca981 votes

Instead of more damage i wish they had more range so things like Jayce Pantheon Vayne Gnar Teemo couldn't harass you form safety.

ManWithNoBeard1 votes

Do 100% of current damage or give +20% bonus armor and mr when near them.

redniwediS1 votes

Turrets have a bonus to their defense when no enemy minions are nearby. I'd like to see this bonus stay on towers if there is an allied champion within range, even if enemy minions are next to them.

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