@Repertoir give me your opinion on how this looks/sounds

WarWork··1 votes·792 views

Warwick, The Blood Hunter Role > Primary: Fighter/ Juggernaut Secondary: Tank

Passive Thirst for Blood >Warwick’s basic attacks deal 1 / 2.5 / 4 bonus magic damage with Warwick healing for this amount and gaining 5% / 6.5% / 8% attack speed; this effect stacks up to five times. If Warwick attacks PREY at 5 stacks, the taste of their blood sends him into a primal state and he becomes SAVAGE for 5 / 6.5 / 8 seconds, doubling the bonuses from his passive. (Kills and assists on PREY refresh SAVAGE’s duration.) If SAVAGE wears off, Warwick loses all stacks of Thirst for Blood.

Q Viscous Strikes
Range: 350 Cost: 35 / 50 / 75 / 90 / 105 Mana Cooldown: 11 / 10 / 9 / 8 / 7 seconds

ACTIVE: > Warwick slashes in a 160° cone in front of him dealing physical damage and is healed by 10% of the damage for each enemy struck up to a maximum of 80%. If Warwick slashes PREY, he will slash again for 50% of the damage dealt. (Each strike applies gives Warwick 1 stack of Thirst for blood.) If Warwick is Savage this skill deals 4% of the target's max health as magic damage.

W Tormented Howl Range: 500 Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 20 / 18 / 16 / 14 / 12 seconds

ACTIVE: >Warwick releases a blood curdling howl dealing magic damage to enemies around him and slowing them by 10% / 15% / 20% / 25% / 30% for 1.5 seconds. Enemies hit who are marked as pPREY are Terrified instead. Allies hit by Tormented Howl gain 10% / 20% / 30% / 40% / 50% of Warwick’s bonus attack speed for 5 seconds.

E Blood Hunt Range: 800 / 1100 / 1800 / 2500 / 3000 Cost: Cooldown: 13 seconds

**PASSIVE: ** >Warwick marks all enemies below 50% of their maximum health as PREY. Warwick gains 10 / 15 / 20 / 25 / 30% bonus movement speed when moving towards PREY. When Warwick is within range of his PREY, they leave behind a scent trail only Warwick can see and within 700 units he gain True sight of Prey. ACTIVE: >When Warwick has 5 stacks of Thirst for Blood, he can activate this skill to leap 200 units. If Warwick is SAVAGE this distance is doubled and additionally if Warwick lands near PREY he will be positioned behind his PREY.

R Infinite Duress/ Savage Mauling Range: 700 Cost: 100 / 125 / 150 Mana Cooldown: 180 / 150 / 100 seconds

ACTIVE: >Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, suppressing them for 1.8 seconds and dealing physical damage 5 times in 0.3 seconds intervals. The target is marked as prey regardless of health.

Idea/ Explanation I wanted to focus more on his E so I nerfed his healing a bit. Also since I’m trying to make him less of a drain tank, I shifted his damage to physical. I wanted Ww to feel like a beast hunting his prey and gave him SAVAGE and PREY. I also played with his E taking away his permanent movement speed and instead gave him a movement speed buff when moving towards his prey. I also nerfed the movement speed since I gave him a slow. I wanted his passive to feel like he is building up his damage in combat, the more he attacks the more beastly he becomes and while SAVAGE he runs on all fours.

1 Comments

OpTicDyNO1 votes

I will leave my brief thoughts, as I WW was my first champion to get level 5 Mastery of:

Warwick is a champion based around on hit effects, plain and simple. I am fairly sure he is the only champion in the game currently that Wits End is viable on outside of a stupid Kayle + Hurricane build. If anything, his Q should apply on hit effects. Give him a bleed, like Darius, or a slow, like Ashe, to play into his wolf theme. I feel these ideas make WW too much based on stacks like some of the previous champions releases (Tahm, Ekko, Gnar...).

You shouldn't want to run into Warwick alone in your jungle, just like you wouldn't want to run into a wolf in the forest. Make him more of an assassin based around his Ult.

Just my thoughts.

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