Why lack of juggernaut nerfs?

FancyKiwi··3 votes·417 views

Yes this is a ranty/salty post about the lack of nerfs to the juggernauts this patch.

The changes to the juggernauts this patch were just sad and makes me think "why even bother?" Fiora, despite being the most powerful champ in the game right now, got a tiny little love tap. Oh she can do over half your health in true damage? Better take away three base armor. Darius got a scaling mana costs on his Q which means his combo will cost 20 more mana at max rank. They also decreased the healing on a single target from his Q but increased the max heal. Why does he even have a heal? He doesn't need it. They nerfed the slow on Skarner's E despite him having already been nerfed heavily. I can't speak on Mord as I don't play him and have not seen much of him. However, Jarven got +2 base armor. Watch out guys Jarven to tanky.

This patch did have good changes for champs that aren't juggernauts. Like Twitch being able to stealth 1.5 seconds faster while being hit, Morg's Q costing less mana and Devourer getting nerfed.

3 Comments

disregardable1 votes

Watch the first part of patch rundown.

Weiner the Pooh1 votes

Fiora's "love tap" made her early so much weaker, her nerfs toned her down a lot.

Maximum Morde1 votes

The Mordekaiser changes were a huge nerf to his W. No longer doing double damage on W overlap, drastically reduced healing(only drains 2 targets instead of 3, and 25% from minions instead of 33%), and a health cost dramatically reduced the power of the spell. You used to be able to literally walk over the lane at lvl 1 when paired with someone like Leona or Naut. Just W, walk over the lane, instantly cleared. God help the enemy if they were dumb enough to actually let you walk on top of them too because they just lost half of their health or more from it too. That's gone.

So, at least Morde got hit hard with the nerf bat.

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