Twisted Fate Q Effects Idea

Morgy Morgy··2 votes·422 views

I think it'd be interesting if Twisted Fate had different effects on his q depending on which color cards hit the enemy. Blue cards restore 5% of your mana upon hit Red cards slow by 15% for 1 second Gold Cards snare for 0.5 seconds upon hit

The effects are weak, because his q is on a short cool down and the effects could get ridiculous. Also, gold cards snare instead of stunning to open up room for counterplay. Idk, it just seems like an interesting idea.

5 Comments

qetzel2 votes

I think that it is unnecessary. TF is strong enough as is (not OP, perfectly usable).

I also don't like the idea of adding any unnecessary RNG into the game.

Furthermore, what would you do about the TF skins that have different particles for his Q. For some skins, all Q cards are the same.

Trash MammaI1 votes

I've said this exact same idea before back when GD was around lol. I had even lower numbers and people thought it would be broken

Enkidusmurf1 votes

Don't take this personally. I never think it's a bad thing to toss out ideas.

But, I don't think this particular idea would be really practical. Qetzel gave some reasons; here are mine.

  1. TF is pretty balanced right now.

  2. This doesn't really add to the gameplay; it only complicates it.

  3. It would be a pain in the ass to code it (or at least, that'd be my guess. I'm a bit out of my ken here, though.)

So basically, Riot would have to spend hours tweaking the mechanics for one ability on a champion that doesn't need it, in order to make the game more convoluted. Where's the benefit in that?

Swollwonder1 votes

More like an unnecessary buff idea

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