Is Raptor Cloak MS passive still slated to work near dead turrets?

asdbnmrty·12/12/2014, 12:28:36 AM·4 votes·1,054 views

item 2053

To be clear, currently the movement speed increase only works near alive turrets and does not work need destroyed turrets. Originally Riot indicated that this passive would proc near dead and alive turrets (friendly and enemy).

In the few uses of this item, the increased movement speed felt great around turrets. Problem is, once turrets started to go down it started to feel like a total waste as I was not able to build speed 85% of the time I had the item.

With the new ZZ'rot (or however you spell it) Portal item coming up (which uses Raptor Cloak as component), is the turret speed increase on destroyed turrets still on the table? I'd really hate to see this overlooked as it is a very interesting passive, but as is it feels completely lack luster past early game. Is there a reason why the MS increase procing on destroyed turrets was removed prior to preseason going live?

2 Comments

FantasySniper12/12/2014, 4:37:51 AM1 votes

I think it may have been issues with map control abuse cases, but that would have been easy to fix with differentiation between dead and alive turret bonuses.

So I really have no clue, but I want them to make it more useful in general :/

EstebanElGuapo1/16/2015, 12:40:48 AM1 votes

Curious if this works near Azir SunDisc's.