Riot's genius balance logic

For Carthage··1 votes·257 views

Evelynn "Rest of her game is reliant upon early game ganks. Extremely dependent on blue until her first jungle item with really bad clear times. Hardly any early damage, either. Almost all of her relative burst dependent upon being the one to initiate with her ultimate that only does current health damage. W is only escape; resets but also cancels her passive. Entire kit balanced around her passive giving her good ganks but having zero utility whatsoever in a fight. Hard nerf, plz. Clearly unbalanced."

Jinx "700 range AoE auto-attacks that can crit on all hit. Strong harass early. Incredible escape speed/chase potential that's only gated by whether or not she gets an assist. Global execute ult that can do up to 35% of a target's missing health while also having some great base damage. 1.5 second snare that can snare up to three people and blocks off entire avenues in the jungle. W has an 80% slow while being one of the longest ranged skillshots in the game.

Totally balanced. Move along, please."

http://i.kinja-img.com/gawker-media/image/upload/s--z9BbWQ8p--/1371958486502996037.jpg

1 Comments

Robo231 votes

Agree. Also twitch and zac pretty under op The juggenauts way too op

  • riven,

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