Skip to content

@Meddler: The problem with the new Warlords on PBE

Leaf of the lake··4 votes·663 views

http://www.surrenderat20.net/p/current-pbe-balance-changes.html#balance

"Moving or attacking makes an attack Energized. Energized attacks grant Lifesteal and Movement Speed." "Lifesteal for energized attack: 1-50% and 30% movespeed for 0.75 seconds." Charge rate the same as SS, RFC, and KS - roughly 6-7 autos while moving for ADC to fully charge.

At every 6-7 autos, these procs are going to be very spaced apart, which leaves them vulnerable to a lot of random variation based on crit. If you're lucky, you crit for a massive infusion of health at a pivotal point in the fight. If you're not, you get a normal hit and recover significantly less health. The difference between whether that single auto crits or not could literally decide the outcome of a fight.

Please make this keystone recover a fixed amount based on your AD, possibly incorporating crit chance into the heal the way Ashe's autos work.

3 Comments

Shuyin1781 votes

The thing though is that they have to balance this keystone around both range and melee offenders. They're trying to find a decent middle ground that won't break one and be useless to the other.

Leaf of the lake1 votes

{quoted}

The thing though is that they have to balance this keystone around both range and melee offenders. They're trying to find a decent middle ground that won't break one and be useless to the other.

But that has nothing to do with anything I just said.

PBE version is 1-50% lifesteal on next attack. This heals for a disproportionately large amount on crit, and creates situations where RNG is the primary determining factor in who wins an engagement. What I'm suggesting is you instead recover a percentage of your AD on proc (let's say... 1-25% instead of 1-50%, since we're bypassing armor now). If that hits the mark for AD fighters but leaves it weak in the hands of ADCs, then make it additionally scale with crit chance (perhaps at a reduced rate).

LankPants1 votes

Please make this keystone recover a fixed amount based on your AD, possibly incorporating crit chance into the heal the way Ashe's autos work.

Just make it a fixed amount based off of level and maybe some missing HP thrown in. I see no reason why there should be two completely AD centred keystones while there's 0 completely AP centred keystones.

More from Gameplay

More by Leaf of the lake