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League is getting boring

Neo Enigma··19 votes·1,888 views

Im gonna be as straight forward as possible, Im getting bored with league. Maybe I have played for already two years or maybe Im mad cuz Im cant climb up; but I was having fun until pre-season. Probably Im being a sore loser, but the fact that everyone one shots you and that you can only use thunderlord decree or you feed is bad (what happened to the diversity talk in patches). You cant even farm anymore cuz the enemy team is knocking at your inhib's door at 15 mins. Some champs that should've been nerfed got buffed!? vayne or rengar? Some got such bad reworks ,with so much potential, were tried but left behind: graves and quinn or even corki while some got forgotten, where is urgot update or a decent e for ashe.Adc main btw. Well idk thats just how the game feels right now, you either one shot or get one shoted and theres almost no room for comeback and I dont like that. Thats just me, anyone feels the same or naw?

35 Comments

EcchiOtakuTM7 votes

It's called take a break and comeback when you feel like, league isn't something you have to play 24/7 365 days a year. I've been playing from 6 years ago but I do take few months break occasionally to play other games (Like soon i'll try black desert and blade and soul full release) But league is just something i return to because while it may not be forever fun, returning to it always feels fun for me since they do fix alot of problems and add content.

elon wątroba2 votes

Best answer ever, I started playing lol since end of first season and i have been in same situation. To OP just quit league for a few months.

TehNACHO5 votes

{quoted}

the fact that everyone one shots you and that you can only use thunderlord decree or you feed is bad (what happened to the diversity talk in patches).

Are you a squishy Carry main? Thunderlord's doesn't exactly have the same effect on naturally tanky champs, or those that can afford the extra bulk in their items. Either the champs really messing with you with Thunderlords were already going to abuse you in the first place, or you could've found a way to work around them.

{quoted}

You cant even farm anymore cuz the enemy team is knocking at your inhib's door at 15 mins.

I could've sworn Riot just made a statement about how League games haven't had a significant change in length.

Or I misread it, who knows.

{quoted}

Some champs that should've been nerfed got buffed!? vayne or rengar?

Vayne sits just barely below a 50% win rate, and Rengar just below her.

{quoted}

Some got such bad reworks ,with so much potential, were tried but left behind: graves and quinn or even corki

All three appear to have higher win rates than Vayne and Rengar.

{quoted}

while some got forgotten, where is urgot update

I'm 90% sure Urgot is in a similar basket to Old Poppy, if you know what I mean.

{quoted}

or a decent e for ashe.

Ashe's E is one of the best utility abilities in mid to high level play, made even more valuable by the fact there is less overall vision due to the preseason changes...

{quoted}

Adc main btw.

Oh.

That makes sense.

{quoted}

Well idk thats just how the game feels right now, you either one shot or get one shoted and theres almost no room for comeback and I dont like that.

Well that's what you get for playing a squishy class designed around their offensive stats instead of their utilities.

{quoted}

Thats just me, anyone feels the same or naw?

I think you just happened to put yourself in the most precarious situation possible without realizing it, and are only now coming around to noticing what's up as the Preseason came along.

Retillin2 votes

I could've sworn Riot just made a statement about how League games haven't had a significant change in length. Or I misread it, who knows.

Riot has said the games are 1-1.5 mins faster. They have also said about 5 mins faster. Also that games end at 20 more often. So they keep giving us different numbers/examples. They haven't even tracked Ranked 5's into these numbers. At the moment, the game FEELS much faster. But it's hard to know unless each person jots down their own game length, and happened to jot it down last season.

To be honest, I'm not sure I trust Riot at this point on any number given.

Abyssphere1 votes

{quoted}

Or I misread it, who knows.

Riot has said the games are 1-1.5 mins faster. They have also said about 5 mins faster. Also that games end at 20 more often. So they keep giving us different numbers/examples. They haven't even tracked Ranked 5's into these numbers. At the moment, the game FEELS much faster. But it's hard to know unless each person jots down their own game length, and happened to jot it down last season.

To be honest, I'm not sure I trust Riot at this point on any number given.

Saying that games are ending at 20 minutes more often than before doesn't mean anything on average game length. If game time overall has decreased then games ending at 20 minutes are obviously going to be more common - we just don't know how much more common. So they have not contradicted anything they've said in telling us that more games end at 20 minutes than before.

I don't remember them giving a number as extreme as 5 minutes but if at one point they gave a high number and at another point gave a lower one, you can assume that the higher number is from when the pre-season first came out and the lower number is from the next patch, where outer and inner turrets both received defensive buffs.

Retillin1 votes

The 5 was after the initial 1.5 mins. And from different Rioters.

Gold General1 votes

Do you play any TCGs TehNACHO? I've seen someone with the same name on some other forums

TehNACHO1 votes

Cardfight Vanguard, and Yugioh before that.

This mathematician is still alive, yes.

Gold General1 votes

I played vanguard. stopped now, playing buddy fight . I was on V-mundi a couple of years ago

Penns5 votes

Of course youre not having much fun as adc in this meta when tanks with 0-1 damage items just oneshot you :D

TehNACHO3 votes

Most of those Tanks you're most likely thinking of are Fighters (Juggernauts).

Like Mundo and Volibear, who both have the highest win rates of these sort of champions.

Penns2 votes

Mang... Tanks, juggernauts, bruisers,... theyre all the same bs :P

A Liberal1 votes

"Im an ADC main and I should be able to 1-shot everything"

Penns1 votes

Im not an adc main at all lol

Melledoneus2 votes

Tanks don't deal damage. Well, aren't supposed to.

Juggernauts are naturally tankier than tanks and deal more damage.

Bruisers are durable fighters.

That's like saying "assassins, mages, ADCs... they all deal damage so they're all the same."

Critmaster Garen5 votes

{quoted}

Of course youre not having much fun as adc in this meta when tanks with 0-1 damage items just oneshot you :D

marksmen mains will never be happy.

when they cant wreck everything with their l337 damage from a distance and own the game just because the game hit 30 minutes, they arent happy. weve seen that when marksmen, bruisers, melee adc and even some mages were equally carrying games lategame just before 5.21 hit and the constant complaining of how marksmen are too "weak".

and when theyre overbuffed to ridiculous levels like with the preseason, they arent happy either, because everyone just plays teamcomps to burst the marksman as efficiently as possible to remove the largest threat from the playing field so everyone has breathing room to actually do something. so most of the time you never get to use your broken damage potential.

this has been going on for 6 years now. maybe its time to reevaluate what marksmen are supposed to do in this game. because having the strongest sustained damage and objective control at the same time is just too much power put into 1 guy, and naturally makes them the target of everyone.

absolutely no one likes it in the end. marksmen mains moan because they get assassinated and bursted, and everyone else isnt happy because it doesnt feel fair to come out winning of the lane phase and still not have as much impact as your bot lane.

A Miss Fortune3 votes

I know I'm making a mistake, but I agree with you Penns. I'm getting old of most "juggernauts" like Darius able to build nothing but Black Cleaver for a damage item followed by 5 core tank items and still literally 1v5 with the highest damage output in the game. I enjoy fighting tanks like Sion, who don't do damage. They're what a tank should be, low damage but high utility/defense. Tanks like Illaoi, Darius, Garen, and even some older ones like Volibear and Mundo all feel so wrong to fight. They have the benefit of being nearly immortal but they also can easily beat down any non-tank.

Critmaster Garen3 votes

[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=dqXtH3wy,comment-id=00020002,timestamp=2015-12-29T00:20:54.901+0000)

I know I'm making a mistake, but I agree with you Penns. I'm getting old of most "juggernauts" like Darius able to build nothing but Black Cleaver for a damage item followed by 5 core tank items and still literally 1v5 with the highest damage output in the game. I enjoy fighting tanks like Sion, who don't do damage. They're what a tank should be, low damage but high utility/defense. Tanks like Illaoi, Darius, Garen, and even some older ones like Volibear and Mundo all feel so wrong to fight. They have the benefit of being nearly immortal but they also can easily beat down any non-tank.

its called power budget. people are too fixated on the ratio of damage and defense when it comes to champions being op, viable or weak.

by your logic, classic supports would be garbage because they have very little damage and most of them are incredibly squishy. yet they can still be quite powerful due to the utility and range in their kits.

the juggernauts are just more tanky bruisers because they lack hard engage, mobility and utility of even someone like jarvan, jax or vi. all of their effectiveness is confined to flash range at best. they usually dont profit very well from lifesteal to help them survive through a fight. so in return theyre a bit more upfront tanky and some of them have inbuilt sustain. which makes them often as durable as tanks.

theyre still not able to jump on their target over a wall and initiate a skirmish or larger fight on their own. what the juggernauts usually have in common is that theyre relying on their team (usually an actual tank) to initiate a fight for them, so they can get into the right spot where theyre most destructive.

while most bruisers can get to their desired target on their own and/or bring other strength than damage to a fight. in return theyre not as tanky.

Jax MonkeyKing JarvanIV Gnar Irelia Vi

and guess what? adc mains usually dont like to fight those either. because they dont like anything that can chase them down and 1v1 them or burst them.

if anything its worse for them as they have less chances of getting away from an ulting vi than from a garen or darius who have to run up to them.

A Miss Fortune1 votes

Juggernauts can't initiate at all (aside from Darius's easily dodged/kited pull) but I still hate how Juggernauts, in the case they do get close to you (and items like item 3071 item 3742 item 3009 all help with getting close) you can't do anything. You won't outdamage them and things like Garen's MS steroid/silence prevents you from escaping them.

Sure Juggernauts have next to no utility, crowd control, and mobility but I still find it really stupid that they get to kill you and there really isn't much to do about it aside from walk aimlessly as Darius chunks 90% of your health with a QWER combo.

Critmaster Garen2 votes

[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=dqXtH3wy,comment-id=0002000200000000,timestamp=2015-12-29T13:16:30.615+0000)

Juggernauts can't initiate at all (aside from Darius's easily dodged/kited pull) but I still hate how Juggernauts, in the case they do get close to you (and items like item 3071 item 3742 item 3009 all help with getting close) you can't do anything. You won't outdamage them and things like Garen's MS steroid/silence prevents you from escaping them.

Sure Juggernauts have next to no utility, crowd control, and mobility but I still find it really stupid that they get to kill you and there really isn't much to do about it aside from walk aimlessly as Darius chunks 90% of your health with a QWER combo.

and were still back to the myth that you cant do anything. first of all, while youre not gonna win a fight against them in melee, you can still escape. garens silence lasts 1.5 seconds, and he needs more than 3 seconds to execute his chain. this leaves you enough room to get out before he even gets you in ult range.

when it comes to the juggernauts, garen probably has it easier than most of them to get into a fight, but its harder for him to stick once hes there (darius pull and slow, skarners cc...).

darius also needs to at least get his stacks up before he deals noticable damage.

skarner is mostly a threat in the area of his crystals.

there are always ways to play around them. unless they massively snowballed, there is plenty you can do. and i dont see why a snowballing 10/0 garen shouldnt be able to carry like a 10/0 adc.

however theyre still fair, in that they give you time and room to fight back or escape before they kill you. most other bruisers or assassins dont give you that chance.

Serevas5 votes

I have mixed feelings about pretty much everything that's happened. It still feels like there's 2 ADCs in the game that are god tier, and the rest are meh, the only thing different are which ADCs they are.

Jungle item progress is slower than before, meanwhile games are faster, so unless you're snowballing you're fucked unless you're playing a tank, meanwhile Sejuani is in an even worse spot than she was after getting butchered by nerfs last season.

Games don't take 45 minutes on average, but are immensely difficult to come back in without the other team throwing hard.

Last whisper changes make tanks stronger and actually tanky, meanwhile all assassins and especially champions like Jayce suffer big time for it.

Diversity got dropped hard by nerfs to certain keystones and buffs to one of the already strongest keystones in the game. Before hand you had viable reason to take each of the ferocity tree, most of the cunning tree, and most of the resolve tree.

Previously semi diverse champion picks feel less diverse everywhere except for maybe top lane, which with the experience changes is a nightmare as if the enemy jungler camps top lane you never get to be more than a melee minion the entire game.

Towers die easier than super minions. Nobody cares about anything aside from towers until about 10 minutes into the game, as rift herald is underwhelming, while dragon's first rank of buff isn't worth the time taken to kill it until later into the game. There was a joke said in one of the patch rundowns where you could take a tower or you could take one of the neutral objectives which could even result in you killing a tower. Might as well just kill the tower.

A lot of item build paths still need fixed. AP itemization sucks ass with how expensive items have become, meanwhile all AD team comps are trouble because tanks are so strong against AD champions with the Last Whisper nerfs.

A lot of games if your ADC is weak/loses lane, you lose that game if other lanes go even or even if there's an advantage.

Don't get me wrong I'm not bored of the game, and the changes aren't frustrating enough for me to want to stop playing or anything, but I find the game maybe a bit less satisfying.

Going 5/0 with Jayce in lane isn't nearly as hard as it used to be. It feels much less satisfying when you do stomp your opposing laner since you get one kill it equates to a full level, make that advantage further and it becomes nearly impossible for a jungle gank to turn it around, in fact, usually it just results in a double kill. On the flipside getting behind in lane feels much more hopeless than before, and junglers have little desire to try to fix the situation due to the even higher risks of trying than before.

Melledoneus3 votes

Getting bored of League? Do I have an offer for YOU!

http://www.ultimate-bravery.com/

It comes with free reports for trolling!

KaminoX2 votes

nope :3

Pentarina Only1 votes

tl;dr

ProfDrDeath1 votes

Bad ADC player complaining about intended weaknesses and being generally wrong.

For example, he says Ashe's E is bad and should be replaced - while in reality, it is a really powerful tool in her arsenal. And Ashe is rather strong currently to boot, too. She's the ADC with the highest multi-attack damage steroid (multiplicative (!) 35% with Q active).

Dealth1 votes

Yep. Too much luck involved in the game on whether your team has a brain or not.

BasedJarvan4201 votes

goodbye then.

The Deckowner1 votes

bored of getting oneshotted? alistar is ur next best choice.

Kwon Ri Sae1 votes

Been playing for about 5 years, it's always good to take a break. There's no point in playing something you don't want to play. Anyways, you'll likely come back after a while, due to all the cool new stuff that Rito introduces, or the meta shifts if you're really concerned about gameplay only.

FioraWillCarry1 votes

Play Azir

Never get bored.

blfUvZ8Ybu1 votes

{quoted}

Play Azir

Never get bored.

Noooo.Riot gets nerf him.Never play him.Then Azir has %38 win rate.

FioraWillCarry1 votes

[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=3ErqAdtq,discussion-id=dqXtH3wy,comment-id=000b0000,timestamp=2015-12-29T12:56:01.374+0000)

Noooo.Riot gets nerf him.Never play him.Then Azir has %38 win rate.

Nerfs ? What nerfs ? Bugs ? Yes madam....Weak ? No sir....I still shit on people ez walk in the park all day long and thrice on Sunday.

LitoJ1 votes

Yeah the balance tram's competence I've always given the benefit of doubt but at this point...I don't really know anymore. I had always forgiven them for their mistakes internally and it's been 100+ too many mistakes and hindsight issues that finally are making me leave this game and play less and less these days. I've always been a proud Rumble main who always loved tackling new challenges that Riot gave us. New champions I had looked forward to trying out or even facing them created great moments for me and friends alike. In the recent times however, each time upon hearing of a new champion's announcement, all I can do is worry and dread the impending release of this new demon arisen. All I can think of is "I don't have enough bans to get rid of this champion".

Props to that amazing Art team of yours though, Riot. They're amazing and talented people with a lot of vision and creativity, however I can't say much of the balance team anymore.

I play every now and then in ARAM but only for friends, kind of shamefully given up on ranked slowly and slowly, waiting for a new game to take my interest eventually. It's really been fun and I hope I can maybe return eventually because I really like Rumble. This isn't a dramatic goodbye like everyone likes to do out of anger and spite, but more like a "see ya later".

stealthfox941 votes

Stop playing ranked. Thank me later.

Axests1 votes

league has always been one big clusterfuck of unbalanced stretches of time. You're simply unfortunate enough to be on the shitty end of the stick right now, give it a bit and let some buffs and nerf run through and bam you're top dog again.

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