Syndra nerf suggestion from a Syndra main

The Other Keller·3/14/2017, 8:25:38 PM·2 votes·610 views

So I think we can all agree Syndra is still a little strong.

I think the biggest issue with Syndra is her ability to instantly delete a champion with her ult. While I do think that there should definitely be champions that are able to have a single target nuke in the game, I think she does it a little too well currently.

My suggestion is to change the ult slightly and double down on rewarding for good set up and ulting with more balls rather than not setting up before hand. I suggest that rather than having your ult do a flat amount of damage per ball, each ball will do increasingly more damage than the last. For example, each ball could do like 10% more damage than the last. Have the damage be modified so at 6 balls with the change it will do about the same amount of damage as before the change. So that way an ult with anything less than 6 balls will do less damage than before. Maybe increase the damage with 7 balls a tad with this change so you are rewarded for really good set up. (psa, I don't know good numbers for balancing, 10% increase could easily be too strong but your get the idea I'm trying to convey)

With this change, it will just outright nerf the ult damage from Syndra players that don't take the necessary time to set up her balls. It will also be a slight nerf to her damage output pre lvl 9 because her balls wont stay out on the field for the upgraded duration time. While she will still maintain her really good poke and sustain damage, this change will help differentiate the average Syndra players from the really good Syndra players that have put a lot of time into practicing her combos. This change can also appeal to the old Syndra players that enjoyed her kit before the mage update and had gotten down the combo to get a 7 ball ult without the increased Q duration.

Thoughts? Thanks for reading

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