Shaco Rework Suggestions

SeizeThyLantern·10/31/2016, 2:47:01 AM·1 votes·562 views

I've seen a lot of people complaining about how Shaco is going to be weaker or nerfed. Overall, this would be wrong in my opinion but to attach this to a certain build as in AD or AP Shaco could be applicable.

Rework Passive: Damage when attacking from behind changed to 120-145% mini crits from 20% bonus damage. Damage bonus no longer works with Two-Shiv Poision (E) [NEW] Backstab now deals 200% damage vs monsters. [NEW] Enemies can not be backstabbed more than once every 3 seconds (cooldown modified by CDR)

Suggested Rework Passive: This new passive is great for that "One hit" on champions but for the CD to proc on jungle monsters really doesn't help with his clear. The passive CD not activating on lane minions helps for farming but Shaco is an assassin who really isn't designed for laning. In the end, I feel his new passive backstab CD should proc on champs but not on jungle monsters.

Rework Q: Stealth classified as Invisible Stealth duration changed to 1.5/2.25/3/3.75/4.5 from 3.5 Cooldown increased to 14 seconds from 11 seconds Mana cost changed to 60 from 90/80/70/60/50 Damage changed: OLD: 140/160/180/200/220% critical strike NEW: 20/35/50/65/80 (+100% total AD)(+50% AP) [NOTE: This damage is multipled by the passive's mini crit! - src] [NEW] Attacking during or shortly after invisibility will reduce Deceive's CD by 2.5 seconds.

Suggested Rework Q: The stealth duration change is a good balance because his old 3.5 seconds was OP for level 2 ganks or invades. I feel the changes on his Q were balanced quite well.

Rework W: Total Duration increased to 60 (+ 1 second per 20 AP) from 60 seconds. [NEW] Box health now scales with Shaco's champion level [NEW] Can now be placed in stealth but briefly reveals Shaco if he does. [Looks like they can no longer be stacked directly on top of each other]

Suggested Rework W: The duration change with AP scaling is great so now they can last longer in the late game and the health as well since jungle monsters would One Shot a box as it was laid down. The stacking would be a big issue but the removal of small monsters in red and blue camps balances out this change so Shaco can still place 4 boxes in these champs for fast clear. I like these changes to balance out the boxes in late game.

Rework E: [REMOVED] No longer slows minion and monster attack speed by 20-30% Movement speed slow increased to 20/22.5/25/27.5/30% from 10/15/20/25/30% Damage Changes OLD: 50-210 (+100% AP) (+100% Bonus AD) NEW: 5/35/65/95/125 (+90% AP) (+85% total AD) + [3-8% of target's missing health]

Suggested Rework E: This is one of my biggest gripes about the Shaco rework. His E had great poke damage and helpful with jungle clear. Now his base damage is significantly lower, the ratios are down a bit and the missing health damage is so minimal. The missing health damage could do an extra 400 damage to a 5000 health tank IF the tank is missing all 5000 health which obviously means the tank is dead. At this point, the tank most likely has MR to minimize this damage to almost nothing. If you look at this damage against an ADC who is missing 1500 of their 2000 health, the E would do an extra 120. This scenario is also highly unlikely because why would an ADC with 500 health be walking around with a Shaco alive. The only thing I could suggest to balance out the damage changes is to make his E do instant true damage or true damage over 3 seconds rather than magic damage.

Rework R: [NEW] Now drops 3 mini Jack in the Boxes on death Mini JitB deal 25/50/75 (15% AP) damage and make enemies flee for .75/1/1.25 seconds. These 3 mini JitB trigger together and share health.

Suggested Rework R: This change is really minuscule because the boxes SHARE health so a simple ability or smite could take them all down before they even activate. The chance Shaco's clone gets in the middle of some enemies before it gets melted down also has a very small chance. This change really doesn't do much for Shaco though so I feel it's just a nice additive.

TLDR: Change his passive CD to only proc on champs. His Q changes are a good balance. His W changes are also a good balance so jungle monsters don't one shot them anymore. His E is so bad it needs to apply true damage in some aspect whether it be instant or over time like ignite. His R is pretty much still the same since the boxes will die instantly 90% of the time.

1 Comments

Zoma Gaiden11/3/2016, 11:37:02 PM1 votes

all they need to do is give him back his old q, and old passive imo