Suggestion for Warrior - Make it a Hydra!
Enchantment: Warrior is in need of some changes. It's extremely underwhelming in comparison to the other jungle items. These other items have been given cool, unique effects and changes, while Warrior has been left behind. We all know that, currently, the most dominant junglers build either Runeglaive or Devourer, with Cinderhulk being built sometimes. Only a select few junglers, like Lee Sin and Rengar, build Warrior anymore, and sometimes even forgo Warrior entirely. This is because Warrior is, as many people have pointed out, a glorified Brutalizer.
(TL:DR at bottom)
With Cinderhulk, Riot attempted to give jungle enchantments unique effects that are similar or reminiscent of other items. It's what I call 'the jungler's twist'. Cinderhulk is a jungler's Sunfire Cape. Runeglaive is a jungler's Lich Bane. These items are NOT as directly effective as the other items, but in return, they allow the champion who builds them to excel at slaying jungle camps, and gain their Smite bonus of choice. Devourer is currently sort of an outlier, but it's falling into it's place as well.
There is an issue, albeit an easily solved one, with this sort of format. The item needs to be good for the jungler, so as to avoid it being built in lane. In lane, these items, in the past, have been unhealthily dominant. Warrior's rework should ensure that it's favorable for junglers, and not for laners. So, here is my suggestion for Warrior.
Make it into a Hydra.
----- Suggested Tiamat Changes -----
- Builds out of Pickaxe (875g) and Rejuvenation Bead (180g). Combine cost is 245, for a total of 1300g.
- 40 Attack Damage >>> 30 Attack Damage
- 100% Health Regen >>> 50% Base Health Regen
- UNIQUE Passive - CLEAVE: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge) (385 range).
- UNIQUE Active - CRESCENT is removed.
These changes make a Tiamat much easier to build, and allows it to be built earlier. Because of this, some power must be shaved off. The AD and HP Regen is lower, as expected, but also, the Crescent active is removed. This is so it doesn't become a cheap power spike for those who use Crescent, like Renekton for his W cancel or Rengar for his mid leap. The Cleave remains, however, for added damage and wave clear.
I suppose you could keep the Crescent active, if you removed the Cleave passive. Either or would probably work. I favor the Cleave passive staying, though, because that's of more help to junglers, which would help them clear camps quicker, similar to how other junglers benefit from items like Bami's Cinder and Sheen in special ways before reaching their final enchantment.
Because Tiamat gets changes, Ravenous Hydra and Titanic Hydra would need their recipes changed, although their actual stats and total costs would remain the same.
----- Ravenous Hydra -----
- Builds out of Tiamat(1300g), Vampiric Scepter(800g), and Vampiric Scepter (800g). Combine cost is 400g, for a total of 3300g.
- The Life Steal on Ravenous Hydra would need to be upped to 16%, but I don't think this would be a drastic change in power for the item. What's 4% more Life Steal between heads?
----- Titanic Hydra -----
- Builds out of Tiamat (1300g), Crystalline Bracer(600g), and Crystalline Bracer (600g). Combine cost is 800g, for a total of 3300g.
- By changing the Giant's Belt to two Crystalline Bracers, you buff the build path, to make up for the nerf in the more expensive combine cost.
And here is, finally, my suggested Enchantment.
----- Enchantment: Venomous Hydra -----
- Enchantment applies to a jungle item (850g). Builds from Tiamat (1300g). Combine cost is 100g, for a total of 2250g.
- 40 Attack Damage
- 10% Cooldown Reduction
- 100% Health Regeneration
- UNIQUE Passive: VENOM - Deals an additional 14 + (2 × level) bonus true damage over 3 seconds upon dealing physical damage.
- UNIQUE Passive: CLEAVE - Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge) (385 range). This damage does not apply VENOM.
- UNIQUE Active: CRESCENT - Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown) (400 range). This damage applies VENOM.
You savvy posters will notice that VENOM is basically identical to Spirit of the Elder Lizard's passive. Yeah. It is.
The Cooldown Reduction is added, just as with Runeglaive, so that not much power is lost in the transition from Warrior to Venomous Hydra. The true damage DoT speeds up jungle clears, as well as providing a constant damage threat to enemy champions, even if all you can do is AA. It also makes up for the loss of the Armor Penetration that Warrior granted.
The Cleave and Crescent passives are identical to Ravenous Hydra, although Life Steal doesn't apply to Venomous Hydra's damage. This is so that champions like Rengar and Kha'Zix, who would build this but still like Ravenous, won't lose any damage potential. It also allows any jungler who built Ravenous to now free up an item slot for a different item. The main drawback is that Ravenous Hydra has significantly more AD than Venomous Hydra.
TL:DR - Warrior is outdated. My alternative is just above.