OKAY URF Update. The CANNON, The Witch and the Wardrobe.

CominTowardsYa··1 votes·1,654 views

So I have come to terms with the new things in URF we all hate.

Well I have given the Catapult Cannon thing a chance, and it has grown on me a little bit. I don't mind it as much as when I first started playing URF this go around and I have worked with it being there, so I have currently having my fun, which should be the overall goal.

Riot, I am allowed to have fun in URF again, so thank you.

What I would change about the Cannon which is a general consensus among fellow summoners on the Rift I have conversed with on the Topic is you guys should get rid of the disorienting bounce upon landing. Its annoying and there is no reason for it. If you don't get rid of it, we will just play around it, but it doesn't serve much purpose other than bothering the players from what I heard and how I personally feel about it.

**Furthermore the Cannon locks your screen which can be super annoying when launching into a fight, and the general camera mechanics are annoying as well. I notice when the enemy is in the base pushed up to the nexus, we accidentally click the cannon in defensive fights too, which can be a problem and annoying. **

The Dragon is something I have learned to just live with as well, and I have been having tons of fun getting super fed and super Dragon buffed, so no complaints here, broken URF is still achievable here too.

The Champ Ban is great too, I no longer hate it, because Yasuo and Vlad make the URF games really annoying to my devious Fiddlesticks and Vel'Koz schemes.

The Baron is a major benefit, so it raises the stakes as well, which is nice for when you're ahead and want some security or when the enemy team wants Baron and forgets to watch the back door Heimerdinger solo the Nexus.

Tell me if you have had your fun with these minor URF work-arounds Riot calls changes to URF classic.

10 Comments

AsylumRose221 votes

I love the cannon honestly i wish that part was in norms too. I hate how slow i have to walk back to lane when my teleport is on cooldown. :(

CominTowardsYa1 votes

Hmm... I wonder if that would be actually good in norms. I also think norms is too slow.

AsylumRose221 votes

I think so thats like the only part i get impatient with everything else i dont mind bc its nice to lose track of time sometims in a game :)

Saezio2 votes

Cannon makes map awareness useless. It is just a means so that bad players that die all the time don't have to waste time walking. Teleports with 1 min CD were way better. You could actually capitalise on killing enemies. Now you can't

CominTowardsYa1 votes

I like that idea more than the cannon actually.

AsylumRose221 votes

Very true! I didnt think about that but i still wish u could teleport faster

Saezio1 votes

Yasuo is a terrible champion in URF what are you talking about? xD

Pika Fox1 votes

The bounce is noting that you are self CCd for a moment when you land, which is intentional so you cant just jump in and immediately attack people.

Although i agree, the overall mechanics of the cannon need work. It is so infuriating constantly accidentally misfiring just trying to click on the minimap to see the area and whats going on there and just launching there.... Into the middle of the enemy.

CominTowardsYa1 votes

Why do we need to be CCd? I think that is annoying. Why do you like being CCd and punished for using the gimmick they put in the game that you are forced to use?

Pika Fox1 votes

{quoted}

Why do we need to be CCd? I think that is annoying. Why do you like being CCd and punished for using the gimmick they put in the game that you are forced to use?

Its annoying, yes, but it stops you from using the cannon to pop down into the middle of a fight and immediately attack people. Its meant to get around the map quicker, not suddenly appear ontop of the enemy.

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