OKAY URF Update. The CANNON, The Witch and the Wardrobe.
So I have come to terms with the new things in URF we all hate.
Well I have given the Catapult Cannon thing a chance, and it has grown on me a little bit. I don't mind it as much as when I first started playing URF this go around and I have worked with it being there, so I have currently having my fun, which should be the overall goal.
Riot, I am allowed to have fun in URF again, so thank you.
What I would change about the Cannon which is a general consensus among fellow summoners on the Rift I have conversed with on the Topic is you guys should get rid of the disorienting bounce upon landing. Its annoying and there is no reason for it. If you don't get rid of it, we will just play around it, but it doesn't serve much purpose other than bothering the players from what I heard and how I personally feel about it.
**Furthermore the Cannon locks your screen which can be super annoying when launching into a fight, and the general camera mechanics are annoying as well. I notice when the enemy is in the base pushed up to the nexus, we accidentally click the cannon in defensive fights too, which can be a problem and annoying. **
The Dragon is something I have learned to just live with as well, and I have been having tons of fun getting super fed and super Dragon buffed, so no complaints here, broken URF is still achievable here too.
The Champ Ban is great too, I no longer hate it, because Yasuo and Vlad make the URF games really annoying to my devious Fiddlesticks and Vel'Koz schemes.
The Baron is a major benefit, so it raises the stakes as well, which is nice for when you're ahead and want some security or when the enemy team wants Baron and forgets to watch the back door Heimerdinger solo the Nexus.
Tell me if you have had your fun with these minor URF work-arounds Riot calls changes to URF classic.