Teemo's kit should get some tweaks
I wanna play him sort of like a guerrilla fighter: hide in enemy territory and assassinate anyone that steps on a shroom.
His passive would remain the same. In fact, that's the main reason why I played Teemo first in my first game of LoL. I imagined hiding and assassinating anyone that steps on my shroom. Unfortunately, that didn't work out well.
His Q should no longer blind. It should be used to just deal plenty of damage and apply the E. His W seems like it's in a good place. It could also give a high speed boost for running away while taking out it's passive. His E should remain. No ideas for it, but I don't think it needs to change at all.
And finally, his mushroom traps. I want the enemy to be paranoid in the jungle while having it as a key component to the guerrilla style, but at the same time I feel like sweeper/oracle lens should not be necessary to counter. The shroom now blinds the enemy and amplifies the damage Teemo deals to the enemy, but the time it spends on the ground is reduced to something like 5 minutes. In addition, if one stays near the shroom for long enough, they would be able to see the shroom.
I came up with this idea a day ago, so maybe some of the stuff wouldn't be needed. I feel like Teemo's shrooms are just a huge nuisance than an actual threat, so I want it to be more like "Oh crap, I hope Teemo isn't nearby". What do you guys think?