On lethality item changes
Wasn't the purpose of these changes to add options, lower the lethality of existing options, and add some sort of 2 piece set bonus to compensate?
Wasn't this supposed to make it so you could effectively have relatively equal power to before pre-season, while dissuading the purchasing of every lethality item?
This seems to have been implemented poorly, or there might be some bugs in the system.
Currently, the lethality "unique passives" seem to only be unique to each individual item itself, E.G. you cannot stack 6
and get 60 lethality. You can, however, stack the "unique passive: 10 lethality" items with each other.
both kept their lethality counts, AND duskblade got a 5AD nerf to compensate its ward killing ability.....why?!
Currently, with all 5 lethality items, you can get up to 71 FLAT armor pen. 79 with sanguine's passive, and 86 with sudden impact as well.
Am I the only one who thinks this is an absolutely insane amount of flat armor to be penetrating?
86 is literally all of the base armor for nearly half the roster. Even 79 is all the base armor of roughly 15 champions. And, that's not even accounting for the 265 bonus AD it all gives.
Am I the only one who thinks this is not ok?
Proof of 79 lethality: