i'm perfectly fine with Ekko except for 1 small tiny bit

DoFr··2 votes·927 views

the passive on his W.

the missing health damage when you're below 30% of your max health

> basic attacks deal 5%「 (+ 1.81% per 100 AP) 」of target's missing health as bonus magic damage (Capped at 150 vs. minions / monsters) versus targets below 30% of their maximum health.

that's my problem, i find his kit already have strong base and scaling, normally if you got combo'ed, you might be somewhere from 40-30% HP that's where ekko exactly wants you, each of his attacks does missing health damage during that time

i feel his kit is ok without that passive, i just think it's overkill. he already Assassinate someone, and get to safety with his R, implying he needed to.

i just don't get the reason behind missing HP on his auto, and honestly i think it should be removed, even if you survived his combo, you'd still suffer this stupid passive

can Riot stop creating more Fizzs?

2 Comments

AyRe CoNteMpT1 votes

i think they should make it so that it deals 5% of enemys maximum health plus 5% of their missing health plus 5% of their current health all the time and not that stupid "only when below 30% health" thing. thats disgusting. also, make ekko heal FULLY from his ultimate. i mean its logical right, when he turns back time why would he get back like 20%? makes no sense.

Shroom Junkie1 votes

I personally have no problem with that. My problem is him towerdiving better than Tryndamere, or turning a winning fight into a losing one, as well as being a fucking AOE assassin. The passive I don't give a shit about, it just makes him the assassin he is. Take out one guy and run or die. But this guy... he's an aoe-assassin-fighter that even if he gets low he just ults and turns around a fight. Annoying af.

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