Azir the empeor of the sandcastle

Radnar the bold·2/25/2015, 9:40:32 PM·1 votes·304 views

"As it stands, the emperor's strengths are at odds with themselves. On one hand, he's a hyper-carry with monstrous late-game damage to both champions and structures; on the other, he's a powerful lane-bully with the ability to shove even the most aggressive opposition back to base. When a champion can cover their weaknesses so well, something's gotta give.

Enhancing Azir's end-game effectiveness goes well with our intended goals for the sand mage, so we're softening his spikes to achieve a more manageable lane along with a little bump to his AD to help him last-hit when his soldiers are slacking off. Which they do. Often"

HAHAHAHAHAHAHA biggest joke of all time. Basically it says we think Azir might be a little bit annoying so we basically clipped his wings and made him a walking dodo bird. After these nerfs his win rate dropped significantly and it wasn't great to begin with!

and what happened a week later? they said this....

"We're working on some buffs to Azir at the moment, which will likely include giving him at least some range back on the W. After we've looked at where that range should be we'll then look at making the visuals match."

Which basically means, "we have no idea how to deal with Azir, a champ who was buggey when released and seemed to be powerful so we nerf nuked him" Please focus on champs that need to be fixed and not champs that seem to need something, cause this is the best example of what happens.

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