Miss Fortune Changes!

baetoevn··4 votes·387 views

Hey Summoners!

AD Miss Fortune is quite strong. Miss Fortune is one of my favorite adc's, but even with counters, she can still easily win. So what I would like to make her more "balanced" is to...

W: Will not be a AD Ratio, will be a AP Ratio. NEW

  • AP Ratio now to make it balanced. -- Addition Ratio of 6% of AP. -- Damage per levels 7/10/12/14/16

E: Will be a AD Ratio, no longer a AP Ratio Ability. NEW

  • Will be AD now.
  • Does a addition 50% physical damage of base damage over 3 seconds.

R: Will be a mixture of both AD and AP! <-- (Most excited about! :D) NEW -- Lowered base damage of the ability per levels, 35/ 70/ 100/ per Wave.

  • AD Ratio of 12%
  • AP Ratio of 22% =============== Thanks for reading! Hopefully you want these changes as much as I do! :)

5 Comments

baetoevn3 votes

Hopefully you guys want these changes as much as I do!!!

Marthian2 votes

Like I pointed out, it completely ruins Miss Fortune balance-wise, and does not at all address the issues you wanted to solve.

CreationFlaw2 votes

Honestly, I like it more. #Tfw somebody actually makes a balanced champion rework post.

Marthian2 votes

All it did was shift MF from building AD to AP, which gets MUCH higher AP than AD.

Marthian2 votes

All I see a HUGE nerf. You just made it so she builds AP instead of AD (and will deal MORE damage than AD mf,)

W - additional 6% ap ratio per stack may not seem like much, but it will stack up and hit HARD. At the same time, destroys AD mf. Huge buff for AP, Huge nerf for AD (basically destroyed what makes AD mf good) E - AD is not enough to justify ruining her W. As adc MF, IT'S USED FOR THE SLOW, NOT THE DAMAGE. Nerf for AP, not a good enough buff for AD. R - Massive nerf to ad mf. The stacks no longer scaling off AD is not counteracted by a flat 12% ad ratio (the equivalent of 2 stacks, which an enemy will no doubt have more stacks than that. Massive buff to AP MF since it would be 35/70/100+22% ap IN ADDITION to her W stacks (those stacks make her ult hit HARD.) so basically if every bullet hits, it's +198%/210%/216% AP damage with no previous stacks, 288%/336%/384% total damage from AP ratios. That's before accounting for the AP ratio it'd have, so it'd be an even better kat ult.

She already has a lot of weaknesses: She lacks hard mobility, her passive is currently easily disabled by damage, lacks hard cc, and has weak disengage. The problem with her is that she became more popular and people are using outdated logic to try and beat her based on her ult kit (which was incredible reliant on her ult). If you don't immediately beat her, she will win extended fights. Being in close quarters (the jungle) or grouped up, her ult WILL devastate your team if you don't stop her. Not to mention it buffs AP MF more than it helps AD MF (which is not at all), and AP MF is already pretty strong.

Tl;DR This was a terrible idea, sorry.

More from Gameplay

More by baetoevn