A suggested changed to Skarner new passive.
I mean aside from getting rid of this new one and trying again, let see if we can make this somewhat usable.
First what does this passive do? Well....
Skarner's presence causes crystals to spawn in set location around the map. Crystals can be captured by either team by standing close to them. Capturing them prevents them from being captured by the opposing team for 10 seconds.
While near crystals his team owns, Skarner gains Crystal Charge.
Crystal Charge - Grants 150 movement speed and [35+5 per level]% attack speed, and restores 3% maximum mana per seconds.
So Skarner gains some good buffs inside these things...but the main problem is they are to small. https://www.youtube.com/watch?v=oFaBcvGhmT0
Sure they are fine when you are jungling, but ganking and teamfighting outside of these areas and Skarner is MUCH weaker. So what is the change I am suggesting?
**GIVE A PORTION OF THE MOVEMENT AND ATTACK SPEED BUFF TO SKARNER OUTSIDE THE AREA FOR EACH ONE HE HAS CAPTURE. **
For each point Skarner has, he gains 1/5th of the max power. So let say at level 1 you have 1 capture point. If Skarner is inside it he get the 150 movement speed, 40% attack speed, and the 3% max mana regen. If he is outside it, he gets 30 movement speed and 8% attack speed.
"But wait, there are 6 points, not 5" Why yes...Skarner only needs 5 of the points to have the full movement and attack speed when outside those areas so if he gets all 6....he gains the 3% max mana regen when outside the areas too.
would need...all of this would make me play him LOADS more...pleas riot, listen to him