Cinderhulk Nerf in 5.16
> Cinderhulk Base Health: 300 --> 400 Health Multiplier: 25% --> 15% Notes: This is a minor buff to Cinderhulk's average case and a nerf to Cinderhulk's best case late game. While Cinderhulk isn't exactly a dominant pickup at the moment - it sits in this odd spot of having most of its power devoted to a late game which already has its fair share of powerful effects (Devourer). This change shifts it to be slightly more mid-game focused than its counterparts and should let us better control how much Health a character will have due to the reduced multipliers.
I wanted to do some math to see what the average jungle tank would gain / lose due to this item. Let's do a bit of math.
Upon purchasing
5.15 Gragas Bonus Hp: 400
5.16 Gragas Bonus Hp: 300
Upon Purchasing
5.15 Gragas Bonus Hp: 400 + 230 = 630
5.16 Gragas Bonus Hp: 300 + 250 = 550
Upon Purchasing
5.15 Gragas Bonus Hp: 400 + 1150 = 1550
5.16 Gragas Bonus Hp: 300 + 1250 = 1550
According to my math, It seems the loss in Hp doesn't take effect until you hit about over 1000 bonus health. So Not really much of a nerf as the item goes.
PS. If I did my math wrong please inform me.