[{quoted}](name=MyNamesAmsToki ,realm=NA,application-id=3ErqAdtq,discussion-id=dIW4eN3I,comment-id=000700000001,timestamp=2015-09-04T23:19:32.520+0000)
Well. I do agree with you that you should be building a pen based off tank build on Elise for your games as she does fall off in the lategame, but that is still a good 100-200 AP in core items if you get a couple of these
. I think the problem is that people are building full tank on Elise and still finding success with her. And this is an attempt to make Elise have to build a little riskier to output the same amount of damage.
Her damage SHOULD fall off lategame, but as she has so much %HP damage, this is not that easy, so taking away from her spiderlings was probably decided as a good way to take away some of her lategame damage, while keeping her early game damage intact.
Elise is debateably the strongest early game jungler in the game right now. She should have to make sacrifices in her kit to make her less of a threat lategame if she is to have such a strong early game. Which this change does not really affect.
You state that now Elise's spiders do magic damage and that this is worse because why? Having them do magic damage is better for her MPen builds and there are less defensive options for magic damage, so magic damage is much better than when they used to do physical damage.
Lastly, I know this is small, but they are giving some compensation for this as now spiderlings take 5% less damage from AOE than they used to.
Unfortunately I think this nerf favours tank builds. AP Elise gets in and out quickly, so spiderlings dying quickly hardly matters. Tank Elise stays in fights for a noticeably longer duration, so spiderlings dying quickly means her damage drops off significantly. Her spiders doing less damage but having longer to output that damage is significantly better for tank Elise because tank Elise stays in fights long enough for her spiders to appreciate the extra longevity.
This change also makes her a worse duelist, and only AP Elise ever duels people after early levels, so again this is a heavier nerf to damage builds for her.
This change is hardly a nerf to tank Elise but a significant hit to AP Elise. It's ridiculous given it's the former that is played in the LCS constantly.